Add depth limit on quiescence, add node/timer measurements

This commit is contained in:
stefiosif
2024-10-16 21:36:48 +03:00
parent b2df931d48
commit ff6bbafc50
6 changed files with 64 additions and 25 deletions

View File

@@ -1,12 +1,20 @@
use crate::{
board::game::Game,
evaluation::evaluation::evaluate_position,
movegen::r#move::{Move, MoveType},
};
use crate::{board::game::Game, evaluation::evaluation::evaluate_position, movegen::r#move::Move};
use super::move_ordering::score_by_mvv_lva;
pub fn quiescence(game: &mut Game, mut alpha: i32, beta: i32) -> (Option<Move>, i32) {
pub fn quiescence(
game: &mut Game,
mut alpha: i32,
beta: i32,
nodes: &mut u64,
depth: u8,
) -> (Option<Move>, i32) {
*nodes += 1;
if depth == 0 {
return (None, evaluate_position(&game.board));
}
let color = game.current_player();
let stand_pat = evaluate_position(&game.board);
@@ -18,18 +26,7 @@ pub fn quiescence(game: &mut Game, mut alpha: i32, beta: i32) -> (Option<Move>,
alpha = stand_pat;
}
let mut captures: Vec<_> = game
.board
.pseudo_moves_all()
.into_iter()
.filter(|m| {
matches!(
m.move_type,
MoveType::Capture | MoveType::PromotionCapture(_)
)
})
.collect();
let mut captures: Vec<_> = game.board.pseudo_moves_all_captures();
captures.sort_unstable_by_key(|mv| score_by_mvv_lva(&game.mailbox, *mv));
for mv in captures {
@@ -40,7 +37,7 @@ pub fn quiescence(game: &mut Game, mut alpha: i32, beta: i32) -> (Option<Move>,
continue;
}
let move_score = -quiescence(game, -beta, -alpha).1;
let move_score = -quiescence(game, -beta, -alpha, nodes, depth - 1).1;
game.unmake_move();
if move_score >= beta {