Add depth limit on quiescence, add node/timer measurements
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@@ -10,7 +10,7 @@ use crate::movegen::move_generator::{
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bishop_pseudo_moves, king_pseudo_moves, knight_pseudo_moves, pawn_pseudo_moves,
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queen_pseudo_moves, rook_pseudo_moves,
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};
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use crate::movegen::r#move::{Move, Promote};
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use crate::movegen::r#move::{Move, MoveType, Promote};
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#[derive(Debug, Clone, PartialEq, Eq)]
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pub struct Board {
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@@ -120,6 +120,18 @@ impl Board {
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moves
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}
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pub fn pseudo_moves_all_captures(&self) -> Vec<Move> {
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self.pseudo_moves_all()
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.into_iter()
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.filter(|m| {
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matches!(
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m.move_type,
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MoveType::Capture | MoveType::PromotionCapture(_)
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)
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})
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.collect()
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}
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pub fn pseudo_moves(&self, color: Color, piece_type: PieceType) -> Vec<Move> {
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let all_occupancies = self.all_occupancies();
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let (pieces, opponent_occupancies, own_occupancies) = match color {
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@@ -89,9 +89,13 @@ mod tests {
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init_attacks();
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let mut game = from_fen(FEN)?;
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let mut tt = TranspositionTable::new(1000000);
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let mut nodes = 0;
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let time_now = std::time::Instant::now();
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// fill Transposition Table
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search::negamax::negamax(&mut game, MIN_SCORE, MAX_SCORE, 2, 0, &mut tt);
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search::negamax::negamax(&mut game, MIN_SCORE, MAX_SCORE, 4, 0, &mut tt, &mut nodes);
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dbg!(nodes);
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dbg!(time_now.elapsed());
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let will_be_hash = from_fen(FEN_WILL_BE)?.hash;
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let tt_entry = tt.lookup(will_be_hash);
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@@ -150,6 +150,7 @@ pub fn uci_go(go: &mut SplitWhitespace, game: &mut Game) -> Result<Move, String>
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params.depth.unwrap_or(MAX_DEPTH),
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0,
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&mut tt,
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&mut 0,
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)
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.0
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.expect("No move selected"))
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@@ -9,6 +9,8 @@ use crate::{
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use super::{move_ordering::score_by_mvv_lva, quiescence::quiescence};
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const QUIESCENCE_DEPTH: u8 = 3;
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pub fn negamax(
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game: &mut Game,
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mut alpha: i32,
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@@ -16,9 +18,13 @@ pub fn negamax(
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depth: u8,
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plies: u8,
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tt: &mut TranspositionTable,
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nodes: &mut u64,
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) -> (Option<Move>, i32) {
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*nodes += 1;
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if depth == 0 {
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return (None, quiescence(game, alpha, beta).1);
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let q = quiescence(game, alpha, beta, nodes, QUIESCENCE_DEPTH).1;
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return (None, q);
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}
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if let Some(entry) = tt.lookup(game.hash) {
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@@ -44,9 +50,9 @@ pub fn negamax(
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game.unmake_move();
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continue;
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}
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legal_moves += 1;
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let move_score = -negamax(game, -beta, -alpha, depth - 1, plies + 1, tt).1;
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legal_moves += 1;
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let move_score = -negamax(game, -beta, -alpha, depth - 1, plies + 1, tt, nodes).1;
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game.unmake_move();
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if move_score > best_score {
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@@ -117,9 +123,11 @@ mod tests {
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let mut tt = TranspositionTable::new(1000000);
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let e3f2 = Move::new(Square::E3, Square::F2);
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let anointed_move = negamax(&mut game, MIN_SCORE, MAX_SCORE, 2, 0, &mut tt)
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let mut nodes = 0;
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let anointed_move = negamax(&mut game, MIN_SCORE, MAX_SCORE, 2, 0, &mut tt, &mut nodes)
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.0
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.unwrap();
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dbg!(nodes);
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assert_eq!(e3f2, anointed_move);
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@@ -73,13 +73,30 @@ mod tests {
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fn perft(fen: &str, depth: u8) -> Result<u64, String> {
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init_attacks();
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let time_now = std::time::Instant::now();
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let mut game = from_fen(fen)?;
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let mut nodes = 0;
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driver(&mut game, &mut nodes, depth);
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dbg!(time_now.elapsed());
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Ok(nodes)
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}
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const FEN: &str = "1r2k2r/2P1pq1p/2npb3/1p3ppP/p3P3/P2B1Q2/1P1PNPP1/R3K2R w KQk g6 0 1";
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#[ignore]
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#[test]
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fn test_nodes() -> Result<(), String> {
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init_attacks();
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assert_eq!(perft(FEN, 6)?, 0);
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Ok(())
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}
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#[test]
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fn test_perft_1() -> Result<(), String> {
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init_attacks();
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@@ -1,12 +1,20 @@
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use crate::{
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board::game::Game,
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evaluation::evaluation::evaluate_position,
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movegen::r#move::{Move, MoveType},
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};
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use crate::{board::game::Game, evaluation::evaluation::evaluate_position, movegen::r#move::Move};
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use super::move_ordering::score_by_mvv_lva;
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pub fn quiescence(game: &mut Game, mut alpha: i32, beta: i32) -> (Option<Move>, i32) {
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pub fn quiescence(
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game: &mut Game,
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mut alpha: i32,
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beta: i32,
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nodes: &mut u64,
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depth: u8,
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) -> (Option<Move>, i32) {
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*nodes += 1;
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if depth == 0 {
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return (None, evaluate_position(&game.board));
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}
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let color = game.current_player();
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let stand_pat = evaluate_position(&game.board);
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@@ -18,18 +26,7 @@ pub fn quiescence(game: &mut Game, mut alpha: i32, beta: i32) -> (Option<Move>,
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alpha = stand_pat;
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}
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let mut captures: Vec<_> = game
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.board
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.pseudo_moves_all()
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.into_iter()
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.filter(|m| {
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matches!(
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m.move_type,
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MoveType::Capture | MoveType::PromotionCapture(_)
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)
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})
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.collect();
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let mut captures: Vec<_> = game.board.pseudo_moves_all_captures();
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captures.sort_unstable_by_key(|mv| score_by_mvv_lva(&game.mailbox, *mv));
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for mv in captures {
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@@ -40,7 +37,7 @@ pub fn quiescence(game: &mut Game, mut alpha: i32, beta: i32) -> (Option<Move>,
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continue;
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}
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let move_score = -quiescence(game, -beta, -alpha).1;
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let move_score = -quiescence(game, -beta, -alpha, nodes, depth - 1).1;
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game.unmake_move();
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if move_score >= beta {
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