Add depth limit on quiescence, add node/timer measurements
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@@ -150,6 +150,7 @@ pub fn uci_go(go: &mut SplitWhitespace, game: &mut Game) -> Result<Move, String>
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params.depth.unwrap_or(MAX_DEPTH),
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0,
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&mut tt,
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&mut 0,
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)
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.0
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.expect("No move selected"))
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