Move make/unmake and History on Game
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@@ -33,15 +33,15 @@ pub fn quiescence(game: &mut Game, mut alpha: i32, beta: i32) -> (Option<Move>,
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captures.sort_unstable_by_key(|mv| score_by_mvv_lva(&game.board, *mv));
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for mv in captures {
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game.board.make_move(&mv);
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game.make_move(&mv);
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if game.board.king_under_check(color) {
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game.board.unmake_move();
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game.unmake_move();
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continue;
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}
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let move_score = -quiescence(game, -beta, -alpha).1;
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game.board.unmake_move();
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game.unmake_move();
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if move_score >= beta {
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return (Some(mv), beta);
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