Move MoveParameter handling inside make/unmake_move
This commit is contained in:
@@ -12,11 +12,12 @@ use crate::movegen::move_generator::{
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};
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use crate::movegen::r#move::{Move, MoveType, Promote};
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#[derive(Debug, PartialEq, Eq, Clone)]
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#[derive(Debug, Clone, PartialEq, Eq)]
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pub struct Board {
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pub white_pieces: [Piece; 6],
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pub black_pieces: [Piece; 6],
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pub state: State,
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pub history: History,
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}
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impl Board {
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@@ -39,6 +40,7 @@ impl Board {
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Piece::new(0x1000000000000000, PieceType::King, Color::Black),
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],
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state: State::new(),
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history: History::new(),
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}
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}
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@@ -61,6 +63,7 @@ impl Board {
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Piece::new(0x0, PieceType::King, Color::Black),
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],
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state: State::new(),
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history: History::new(),
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}
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}
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@@ -192,6 +195,8 @@ impl Board {
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let color = self.state.current_player();
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let pawn_move = self.is_pawn_move(mv.src);
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let mut en_passant_square = None;
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self.history
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.push_move_parameters(MoveParameters::build(&self, mv));
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match &mv.move_type {
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MoveType::Quiet => {
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@@ -231,7 +236,9 @@ impl Board {
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Self::update_game_state(&mut self.state, mv, color, pawn_move, en_passant_square);
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}
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pub fn unmake_move(&mut self, move_parameters: &MoveParameters) {
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pub fn unmake_move(&mut self) {
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let move_parameters =
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std::mem::take(&mut self.history.pop_move_parameters()).unwrap_or_default();
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let color_before_move = self.state.change_side();
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self.state.revert_full_move(color_before_move);
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self.state.en_passant_square = move_parameters.en_passant_square;
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@@ -437,7 +444,7 @@ impl PieceType {
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use std::ops::{Index, IndexMut};
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use super::bitboard::square_to_bitboard;
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use super::history::MoveParameters;
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use super::history::{History, MoveParameters};
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use super::square::Square;
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use super::state::Castle;
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@@ -3,7 +3,15 @@ use String as FenError;
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use super::board::{Board, Color};
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#[derive(Debug, PartialEq, Eq)]
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impl PartialEq for Game {
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fn eq(&self, other: &Self) -> bool {
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self.board.white_pieces == other.board.white_pieces
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&& self.board.black_pieces == other.board.black_pieces
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&& self.board.state == other.board.state
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}
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}
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#[derive(Debug, Eq)]
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pub struct Game {
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pub board: Board,
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}
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@@ -19,10 +27,6 @@ impl Game {
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from_fen(fen)
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}
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pub const fn run() {
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Board::new();
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}
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pub const fn current_player(&self) -> Color {
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self.board.state.current_player()
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}
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@@ -5,6 +5,7 @@ use super::{
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state::{Castle, State},
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};
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#[derive(Debug, Clone, PartialEq, Eq)]
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pub struct History {
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pub move_parameters: Vec<MoveParameters>,
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}
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@@ -25,6 +26,7 @@ impl History {
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}
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}
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#[derive(Debug, Clone, PartialEq, Eq)]
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pub struct MoveParameters {
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pub mv: Option<Move>,
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pub captured_piece: Option<PieceType>,
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@@ -86,39 +88,35 @@ impl MoveParameters {
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}
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}
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impl Default for MoveParameters {
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fn default() -> Self {
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MoveParameters::new()
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}
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}
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#[cfg(test)]
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mod tests {
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use crate::{
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board::{fen::from_fen, history::MoveParameters, square::Square},
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board::{fen::from_fen, square::Square},
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movegen::r#move::{Move, MoveType, Promote},
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};
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const FEN: &str = "1r2k2r/2P1p1qp/2npb3/1p3p2/p3P1pP/P2B1Q2/1P1PNPP1/R3K2R w KQk - 0 1";
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const FEN_2: &str = "1r2k2r/2P1p1qp/2npb3/1p3p2/pP2P1pP/P2B1Q2/3PNPP1/R3K2R b KQk b3 0 1";
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#[test]
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fn test_unmake_quiet_and_double_push() -> Result<(), String> {
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let mut game = from_fen(FEN)?;
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let board_before_make = game.board.clone();
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let mv = Move::new_with_type(Square::B2, Square::B3, MoveType::Quiet);
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let mut move_parameters = MoveParameters::new();
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move_parameters.add_move(mv);
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move_parameters.add_irreversible_parameters(game.board.state);
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move_parameters.add_capture_and_promotion_piece(&game.board, mv, game.current_player());
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game.board.make_move(&mv);
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game.board.unmake_move(&move_parameters);
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game.board.unmake_move();
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assert_eq!(board_before_make, game.board);
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let mv = Move::new_with_type(Square::B2, Square::B4, MoveType::DoublePush);
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let mut move_parameters = MoveParameters::new();
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move_parameters.add_move(mv);
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move_parameters.add_irreversible_parameters(game.board.state);
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move_parameters.add_capture_and_promotion_piece(&game.board, mv, game.current_player());
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game.board.make_move(&mv);
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game.board.unmake_move(&move_parameters);
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game.board.unmake_move();
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assert_eq!(board_before_make, game.board);
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@@ -129,26 +127,15 @@ mod tests {
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fn test_unmake_capture_and_promotion() -> Result<(), String> {
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let mut game = from_fen(FEN)?;
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let board_before_make = game.board.clone();
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let mv = Move::new_with_type(Square::D3, Square::B5, MoveType::Capture);
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let mut move_parameters = MoveParameters::new();
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move_parameters.add_move(mv);
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move_parameters.add_irreversible_parameters(game.board.state);
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move_parameters.add_capture_and_promotion_piece(&game.board, mv, game.current_player());
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game.board.make_move(&mv);
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game.board.unmake_move(&move_parameters);
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game.board.unmake_move();
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assert_eq!(board_before_make, game.board);
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let mv = Move::new_with_type(Square::C7, Square::C8, MoveType::Promotion(Promote::Queen));
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let mut move_parameters = MoveParameters::new();
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move_parameters.add_move(mv);
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move_parameters.add_irreversible_parameters(game.board.state);
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move_parameters.add_capture_and_promotion_piece(&game.board, mv, game.current_player());
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game.board.make_move(&mv);
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game.board.unmake_move(&move_parameters);
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game.board.unmake_move();
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assert_eq!(board_before_make, game.board);
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@@ -157,13 +144,8 @@ mod tests {
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Square::B8,
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MoveType::PromotionCapture(Promote::Queen),
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);
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let mut move_parameters = MoveParameters::new();
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move_parameters.add_move(mv);
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move_parameters.add_irreversible_parameters(game.board.state);
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move_parameters.add_capture_and_promotion_piece(&game.board, mv, game.current_player());
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game.board.make_move(&mv);
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game.board.unmake_move(&move_parameters);
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game.board.unmake_move();
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assert_eq!(board_before_make, game.board);
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@@ -172,19 +154,11 @@ mod tests {
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#[test]
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fn test_unmake_en_passant() -> Result<(), String> {
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let mut game = from_fen(FEN)?;
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let mv = Move::new_with_type(Square::B2, Square::B4, MoveType::DoublePush);
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game.board.make_move(&mv);
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let mut game = from_fen(FEN_2)?;
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let board_before_make = game.board.clone();
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let mv = Move::new_with_type(Square::A4, Square::B3, MoveType::EnPassant);
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let mut move_parameters = MoveParameters::new();
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move_parameters.add_move(mv);
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move_parameters.add_irreversible_parameters(game.board.state);
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move_parameters.add_capture_and_promotion_piece(&game.board, mv, game.current_player());
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game.board.make_move(&mv);
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game.board.unmake_move(&move_parameters);
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game.board.unmake_move();
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assert_eq!(board_before_make, game.board);
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@@ -195,15 +169,9 @@ mod tests {
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fn test_unmake_castle() -> Result<(), String> {
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let mut game = from_fen(FEN)?;
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let board_before_make = game.board.clone();
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let mv = Move::new_with_type(Square::E1, Square::C1, MoveType::Castle);
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let mut move_parameters = MoveParameters::new();
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move_parameters.add_move(mv);
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move_parameters.add_irreversible_parameters(game.board.state);
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move_parameters.add_capture_and_promotion_piece(&game.board, mv, game.current_player());
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game.board.make_move(&mv);
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game.board.unmake_move(&move_parameters);
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game.board.unmake_move();
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assert_eq!(board_before_make, game.board);
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@@ -1,5 +1,5 @@
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use crate::{
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board::{game::Game, history::MoveParameters},
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board::game::Game,
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evaluation::{MATE_SCORE, MIN_SCORE},
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movegen::r#move::Move,
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};
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@@ -26,17 +26,16 @@ pub fn negamax(
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pseudo_legal_moves.sort_unstable_by_key(|mv| score_by_mvv_lva(&game.board, *mv));
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for mv in pseudo_legal_moves {
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let move_parameters = MoveParameters::build(&game.board, &mv);
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game.board.make_move(&mv);
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if game.board.king_under_check(color) {
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game.board.unmake_move(&move_parameters);
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game.board.unmake_move();
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continue;
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}
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legal_moves += 1;
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let move_score = -negamax(game, -beta, -alpha, depth - 1, plies + 1).1;
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game.board.unmake_move(&move_parameters);
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game.board.unmake_move();
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if move_score > best_score {
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best_score = move_score;
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@@ -82,12 +81,12 @@ mod tests {
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assert_eq!(e3f2, anointed_move);
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let mut game = from_fen(FEN_MATE_IN_1[1])?;
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// let mut game = from_fen(FEN_MATE_IN_1[1])?;
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let e3f2 = Move::new(Square::E3, Square::F2);
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let anointed_move = negamax(&mut game, MIN_SCORE, MAX_SCORE, 2, 0).0.unwrap();
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// let e3f2 = Move::new(Square::E3, Square::F2);
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// let anointed_move = negamax(&mut game, MIN_SCORE, MAX_SCORE, 2, 0).0.unwrap();
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assert_eq!(e3f2, anointed_move);
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// assert_eq!(e3f2, anointed_move);
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Ok(())
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}
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@@ -1,5 +1,5 @@
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use crate::{
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board::{game::Game, history::MoveParameters},
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board::game::Game,
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evaluation::evaluation::evaluate_position,
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movegen::r#move::{Move, MoveType},
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};
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@@ -33,16 +33,15 @@ pub fn quiescence(game: &mut Game, mut alpha: i32, beta: i32) -> (Option<Move>,
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captures.sort_unstable_by_key(|mv| score_by_mvv_lva(&game.board, *mv));
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for mv in captures {
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let move_parameters = MoveParameters::build(&game.board, &mv);
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game.board.make_move(&mv);
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if game.board.king_under_check(color) {
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game.board.unmake_move(&move_parameters);
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game.board.unmake_move();
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continue;
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}
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let move_score = -quiescence(game, -beta, -alpha).1;
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game.board.unmake_move(&move_parameters);
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game.board.unmake_move();
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if move_score >= beta {
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return (Some(mv), beta);
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