Move make/unmake and History on Game
This commit is contained in:
@@ -10,14 +10,13 @@ use crate::movegen::move_generator::{
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bishop_pseudo_moves, king_pseudo_moves, knight_pseudo_moves, pawn_pseudo_moves,
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queen_pseudo_moves, rook_pseudo_moves,
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};
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use crate::movegen::r#move::{Move, MoveType, Promote};
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use crate::movegen::r#move::{Move, Promote};
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#[derive(Debug, Clone, PartialEq, Eq)]
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pub struct Board {
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pub white_pieces: [Piece; 6],
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pub black_pieces: [Piece; 6],
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pub state: State,
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pub history: History,
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}
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impl Board {
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@@ -40,7 +39,6 @@ impl Board {
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Piece::new(0x1000000000000000, PieceType::King, Color::Black),
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],
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state: State::new(),
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history: History::new(),
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}
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}
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@@ -63,7 +61,6 @@ impl Board {
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Piece::new(0x0, PieceType::King, Color::Black),
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],
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state: State::new(),
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history: History::new(),
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}
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}
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@@ -191,117 +188,7 @@ impl Board {
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None
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}
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pub fn make_move(&mut self, mv: &Move) {
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let color = self.state.current_player();
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let pawn_move = self.is_pawn_move(mv.src);
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let mut en_passant_square = None;
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self.history
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.push_move_parameters(MoveParameters::build(&self, mv));
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match &mv.move_type {
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MoveType::Quiet => {
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self.move_piece(mv.src, mv.dst);
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}
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MoveType::Capture => {
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self.move_piece(mv.src, mv.dst);
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self.remove_opponent_piece(mv.dst);
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}
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MoveType::EnPassant => {
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self.move_piece(mv.src, mv.dst);
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self.remove_pawn_enpassant(mv.dst, color);
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}
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MoveType::DoublePush => {
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self.move_piece(mv.src, mv.dst);
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en_passant_square = match color {
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Color::White => Some(mv.src + 8),
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Color::Black => Some(mv.src.saturating_sub(8)),
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};
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}
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MoveType::Promotion(promote) => {
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self.remove_own_piece(mv.src);
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self.promote_piece(mv.dst, promote);
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}
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MoveType::PromotionCapture(promote) => {
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self.remove_own_piece(mv.src);
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self.remove_opponent_piece(mv.dst);
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self.promote_piece(mv.dst, promote);
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}
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MoveType::Castle => {
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self.move_piece(mv.src, mv.dst);
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self.move_rook_castle(mv.dst);
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self.state.set_castling_ability(color, Castle::None);
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}
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}
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Self::update_game_state(&mut self.state, mv, color, pawn_move, en_passant_square);
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}
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pub fn unmake_move(&mut self) {
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let move_parameters =
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std::mem::take(&mut self.history.pop_move_parameters()).unwrap_or_default();
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let color_before_move = self.state.change_side();
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self.state.revert_full_move(color_before_move);
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self.state.en_passant_square = move_parameters.en_passant_square;
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if let Some(new_castling_ability) = move_parameters.castling_ability {
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self.state.castling_ability = new_castling_ability;
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}
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if let Some(new_halfmove_clock) = move_parameters.halfmove_clock {
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self.state.halfmove_clock = new_halfmove_clock;
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}
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let mv = move_parameters.mv.unwrap();
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match &mv.move_type {
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MoveType::Quiet | MoveType::DoublePush => {
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self.move_piece(mv.dst, mv.src);
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}
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MoveType::Capture | MoveType::Promotion(_) | MoveType::PromotionCapture(_) => {
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if let (Some(captured_piece_type), Some(promoted_piece_type)) = (
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move_parameters.captured_piece,
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move_parameters.promoted_piece,
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) {
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let (own_pieces, opponent_pieces) = self.all_pieces();
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opponent_pieces[captured_piece_type].bitboard |= square_to_bitboard(mv.dst);
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own_pieces[promoted_piece_type].bitboard &= !square_to_bitboard(mv.dst);
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own_pieces[PieceType::Pawn].bitboard |= square_to_bitboard(mv.src);
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} else if let Some(captured_piece_type) = move_parameters.captured_piece {
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self.move_piece(mv.dst, mv.src);
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let opponent_pieces = self.opponent_pieces();
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opponent_pieces[captured_piece_type].bitboard |= square_to_bitboard(mv.dst);
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} else if let Some(promoted_piece_type) = move_parameters.promoted_piece {
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let own_pieces = self.own_pieces();
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own_pieces[promoted_piece_type].bitboard &= !square_to_bitboard(mv.dst);
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own_pieces[PieceType::Pawn].bitboard |= square_to_bitboard(mv.src);
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}
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}
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MoveType::EnPassant => {
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self.move_piece(mv.dst, mv.src);
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let enemy_pawn_square = match color_before_move {
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Color::White => mv.dst - 8,
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Color::Black => mv.dst + 8,
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};
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let opponent_pieces = self.opponent_pieces();
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opponent_pieces[PieceType::Pawn].bitboard |= square_to_bitboard(enemy_pawn_square);
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}
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MoveType::Castle => {
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self.move_piece(mv.dst, mv.src);
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let (rook_src, rook_dst) = match mv.dst {
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Square::C1 | Square::C8 => (mv.dst - 2, mv.dst + 1),
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Square::G1 | Square::G8 => (mv.dst + 1, mv.dst - 1),
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_ => return,
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};
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let own_pieces = self.own_pieces();
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own_pieces[PieceType::Rook].bitboard &= !square_to_bitboard(rook_dst);
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own_pieces[PieceType::Rook].bitboard |= square_to_bitboard(rook_src);
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}
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}
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}
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fn update_game_state(
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pub fn update_game_state(
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state: &mut State,
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mv: &Move,
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color: Color,
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@@ -316,7 +203,7 @@ impl Board {
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state.change_side();
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}
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fn move_piece(&mut self, src: usize, dst: usize) {
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pub fn move_piece(&mut self, src: usize, dst: usize) {
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let pieces = self.own_pieces();
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pieces
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.iter_mut()
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@@ -327,7 +214,7 @@ impl Board {
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});
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}
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fn remove_own_piece(&mut self, square: usize) {
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pub fn remove_own_piece(&mut self, square: usize) {
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let pieces = self.own_pieces();
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pieces
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.iter_mut()
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@@ -337,7 +224,7 @@ impl Board {
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});
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}
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fn remove_opponent_piece(&mut self, square: usize) {
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pub fn remove_opponent_piece(&mut self, square: usize) {
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let pieces = self.opponent_pieces();
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pieces
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.iter_mut()
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@@ -347,7 +234,7 @@ impl Board {
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});
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}
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fn move_rook_castle(&mut self, king_dst: usize) {
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pub fn move_rook_castle(&mut self, king_dst: usize) {
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let (rook_src, rook_dst) = match king_dst {
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Square::C1 | Square::C8 => (king_dst - 2, king_dst + 1),
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Square::G1 | Square::G8 => (king_dst + 1, king_dst - 1),
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@@ -357,7 +244,7 @@ impl Board {
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self.move_piece(rook_src, rook_dst);
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}
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fn promote_piece(&mut self, square: usize, promote: &Promote) {
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pub fn promote_piece(&mut self, square: usize, promote: &Promote) {
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let pieces = self.own_pieces();
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match promote {
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Promote::Knight => pieces[PieceType::Knight].bitboard |= square_to_bitboard(square),
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@@ -367,7 +254,7 @@ impl Board {
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};
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}
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fn remove_pawn_enpassant(&mut self, square: usize, color: Color) {
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pub fn remove_pawn_enpassant(&mut self, square: usize, color: Color) {
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let piece_to_remove = match color {
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Color::White => square - 8,
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Color::Black => square + 8,
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@@ -376,26 +263,26 @@ impl Board {
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self.remove_opponent_piece(piece_to_remove);
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}
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fn is_pawn_move(&mut self, square: usize) -> bool {
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pub fn is_pawn_move(&mut self, square: usize) -> bool {
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let pieces = self.own_pieces();
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have_common_bit(square_to_bitboard(square), pieces[PieceType::Pawn].bitboard)
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}
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fn own_pieces(&mut self) -> &mut [Piece; 6] {
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pub fn own_pieces(&mut self) -> &mut [Piece; 6] {
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match self.state.current_player() {
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Color::White => &mut self.white_pieces,
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Color::Black => &mut self.black_pieces,
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}
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}
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fn opponent_pieces(&mut self) -> &mut [Piece; 6] {
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pub fn opponent_pieces(&mut self) -> &mut [Piece; 6] {
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match self.state.current_player() {
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Color::White => &mut self.black_pieces,
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Color::Black => &mut self.white_pieces,
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}
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}
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fn all_pieces(&mut self) -> (&mut [Piece; 6], &mut [Piece; 6]) {
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pub fn all_pieces(&mut self) -> (&mut [Piece; 6], &mut [Piece; 6]) {
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match self.state.current_player() {
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Color::White => (&mut self.white_pieces, &mut self.black_pieces),
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Color::Black => (&mut self.black_pieces, &mut self.white_pieces),
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@@ -444,9 +331,7 @@ impl PieceType {
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use std::ops::{Index, IndexMut};
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use super::bitboard::square_to_bitboard;
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use super::history::{History, MoveParameters};
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use super::square::Square;
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use super::state::Castle;
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impl Index<PieceType> for [Piece] {
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type Output = Piece;
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@@ -516,7 +401,7 @@ mod tests {
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fn test_make_move_quiet() -> Result<(), String> {
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let mut game = from_fen(FEN)?;
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let b1c3 = Move::new(Square::F3, Square::E3);
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game.board.make_move(&b1c3);
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game.make_move(&b1c3);
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assert_eq!(game, from_fen(FEN_QUIET)?);
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@@ -529,7 +414,7 @@ mod tests {
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fn test_make_move_capture() -> Result<(), String> {
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let mut game = from_fen(FEN)?;
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let f3f5 = Move::new_with_type(Square::F3, Square::F5, MoveType::Capture);
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game.board.make_move(&f3f5);
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game.make_move(&f3f5);
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assert_eq!(game, from_fen(FEN_CAPTURE)?);
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@@ -543,7 +428,7 @@ mod tests {
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fn test_make_move_en_passant() -> Result<(), String> {
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let mut game = from_fen(FEN)?;
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let h5g6 = Move::new_with_type(Square::H5, Square::G6, MoveType::EnPassant);
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game.board.make_move(&h5g6);
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game.make_move(&h5g6);
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assert_eq!(game, from_fen(FEN_EN_PASSANT)?);
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@@ -557,7 +442,7 @@ mod tests {
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fn test_make_move_double_push() -> Result<(), String> {
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let mut game = from_fen(FEN)?;
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let b2b4 = Move::new_with_type(Square::B2, Square::B4, MoveType::DoublePush);
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game.board.make_move(&b2b4);
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game.make_move(&b2b4);
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assert_eq!(game, from_fen(FEN_DOUBLE_PUSH)?);
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Ok(())
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@@ -569,7 +454,7 @@ mod tests {
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fn test_make_move_promotion() -> Result<(), String> {
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let mut game = from_fen(FEN)?;
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let c7c8 = Move::new_with_type(Square::C7, Square::C8, MoveType::Promotion(Promote::Queen));
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game.board.make_move(&c7c8);
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game.make_move(&c7c8);
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assert_eq!(game, from_fen(FEN_PROMOTION)?);
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Ok(())
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@@ -586,7 +471,7 @@ mod tests {
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Square::B8,
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MoveType::PromotionCapture(Promote::Queen),
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);
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game.board.make_move(&c7b8);
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game.make_move(&c7b8);
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assert_eq!(game, from_fen(FEN_PROMOTION_CAPTURE)?);
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Ok(())
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@@ -598,7 +483,7 @@ mod tests {
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fn test_make_move_castle() -> Result<(), String> {
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let mut game = from_fen(FEN)?;
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let e1g1 = Move::new_with_type(Square::E1, Square::G1, MoveType::Castle);
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game.board.make_move(&e1g1);
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game.make_move(&e1g1);
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assert_eq!(game, from_fen(FEN_CASTLE)?);
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Ok(())
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}
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@@ -25,7 +25,10 @@ pub fn from_fen(fen: &str) -> Result<Game, FenError> {
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halfmove_clock,
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fullmove_counter,
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));
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Ok(Game { board })
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Ok(Game {
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board,
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history: History::new(),
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})
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}
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pub fn piece_placement(pieces: &str) -> Result<Board, FenError> {
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@@ -123,6 +126,8 @@ fn castling_ability(castling: &str) -> Result<[Castle; 2], FenError> {
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use std::collections::HashMap;
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use super::history::History;
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fn en_passant_square(square: &str) -> Result<Option<usize>, FenError> {
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let mut sqr = square.chars();
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@@ -1,7 +1,16 @@
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use crate::board::fen::from_fen;
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use crate::{
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board::fen::from_fen,
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movegen::r#move::{Move, MoveType},
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};
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use String as FenError;
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use super::board::{Board, Color};
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use super::{
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bitboard::square_to_bitboard,
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board::{Board, Color, PieceType},
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history::{History, MoveParameters},
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square::Square,
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state::Castle,
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};
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impl PartialEq for Game {
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fn eq(&self, other: &Self) -> bool {
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@@ -14,12 +23,14 @@ impl PartialEq for Game {
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#[derive(Debug, Eq)]
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pub struct Game {
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pub board: Board,
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pub history: History,
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}
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impl Game {
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pub const fn new() -> Self {
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Self {
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board: Board::new(),
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history: History::new(),
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}
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}
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@@ -30,6 +41,118 @@ impl Game {
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pub const fn current_player(&self) -> Color {
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self.board.state.current_player()
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}
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pub fn make_move(&mut self, mv: &Move) {
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let board = &mut self.board;
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let color = board.state.current_player();
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let pawn_move = board.is_pawn_move(mv.src);
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let mut en_passant_square = None;
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self.history
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.push_move_parameters(MoveParameters::build(board, mv));
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match &mv.move_type {
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MoveType::Quiet => {
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board.move_piece(mv.src, mv.dst);
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}
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MoveType::Capture => {
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board.move_piece(mv.src, mv.dst);
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board.remove_opponent_piece(mv.dst);
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}
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MoveType::EnPassant => {
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board.move_piece(mv.src, mv.dst);
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board.remove_pawn_enpassant(mv.dst, color);
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}
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MoveType::DoublePush => {
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board.move_piece(mv.src, mv.dst);
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en_passant_square = match color {
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Color::White => Some(mv.src + 8),
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Color::Black => Some(mv.src.saturating_sub(8)),
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};
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}
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MoveType::Promotion(promote) => {
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board.remove_own_piece(mv.src);
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board.promote_piece(mv.dst, promote);
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}
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MoveType::PromotionCapture(promote) => {
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board.remove_own_piece(mv.src);
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board.remove_opponent_piece(mv.dst);
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board.promote_piece(mv.dst, promote);
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}
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MoveType::Castle => {
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board.move_piece(mv.src, mv.dst);
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board.move_rook_castle(mv.dst);
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board.state.set_castling_ability(color, Castle::None);
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}
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}
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Board::update_game_state(&mut board.state, mv, color, pawn_move, en_passant_square);
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}
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pub fn unmake_move(&mut self) {
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let board = &mut self.board;
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let move_parameters =
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std::mem::take(&mut self.history.pop_move_parameters()).unwrap_or_default();
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let color_before_move = board.state.change_side();
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board.state.revert_full_move(color_before_move);
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board.state.en_passant_square = move_parameters.en_passant_square;
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if let Some(new_castling_ability) = move_parameters.castling_ability {
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board.state.castling_ability = new_castling_ability;
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}
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if let Some(new_halfmove_clock) = move_parameters.halfmove_clock {
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board.state.halfmove_clock = new_halfmove_clock;
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}
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let mv = move_parameters.mv.unwrap();
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match &mv.move_type {
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MoveType::Quiet | MoveType::DoublePush => {
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board.move_piece(mv.dst, mv.src);
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}
|
||||
MoveType::Capture | MoveType::Promotion(_) | MoveType::PromotionCapture(_) => {
|
||||
if let (Some(captured_piece_type), Some(promoted_piece_type)) = (
|
||||
move_parameters.captured_piece,
|
||||
move_parameters.promoted_piece,
|
||||
) {
|
||||
let (own_pieces, opponent_pieces) = board.all_pieces();
|
||||
|
||||
opponent_pieces[captured_piece_type].bitboard |= square_to_bitboard(mv.dst);
|
||||
own_pieces[promoted_piece_type].bitboard &= !square_to_bitboard(mv.dst);
|
||||
own_pieces[PieceType::Pawn].bitboard |= square_to_bitboard(mv.src);
|
||||
} else if let Some(captured_piece_type) = move_parameters.captured_piece {
|
||||
board.move_piece(mv.dst, mv.src);
|
||||
let opponent_pieces = board.opponent_pieces();
|
||||
opponent_pieces[captured_piece_type].bitboard |= square_to_bitboard(mv.dst);
|
||||
} else if let Some(promoted_piece_type) = move_parameters.promoted_piece {
|
||||
let own_pieces = board.own_pieces();
|
||||
|
||||
own_pieces[promoted_piece_type].bitboard &= !square_to_bitboard(mv.dst);
|
||||
own_pieces[PieceType::Pawn].bitboard |= square_to_bitboard(mv.src);
|
||||
}
|
||||
}
|
||||
MoveType::EnPassant => {
|
||||
board.move_piece(mv.dst, mv.src);
|
||||
let enemy_pawn_square = match color_before_move {
|
||||
Color::White => mv.dst - 8,
|
||||
Color::Black => mv.dst + 8,
|
||||
};
|
||||
let opponent_pieces = board.opponent_pieces();
|
||||
opponent_pieces[PieceType::Pawn].bitboard |= square_to_bitboard(enemy_pawn_square);
|
||||
}
|
||||
MoveType::Castle => {
|
||||
board.move_piece(mv.dst, mv.src);
|
||||
let (rook_src, rook_dst) = match mv.dst {
|
||||
Square::C1 | Square::C8 => (mv.dst - 2, mv.dst + 1),
|
||||
Square::G1 | Square::G8 => (mv.dst + 1, mv.dst - 1),
|
||||
_ => return,
|
||||
};
|
||||
let own_pieces = board.own_pieces();
|
||||
own_pieces[PieceType::Rook].bitboard &= !square_to_bitboard(rook_dst);
|
||||
own_pieces[PieceType::Rook].bitboard |= square_to_bitboard(rook_src);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
impl Default for Game {
|
||||
|
||||
@@ -109,14 +109,14 @@ mod tests {
|
||||
let mut game = from_fen(FEN)?;
|
||||
let board_before_make = game.board.clone();
|
||||
let mv = Move::new_with_type(Square::B2, Square::B3, MoveType::Quiet);
|
||||
game.board.make_move(&mv);
|
||||
game.board.unmake_move();
|
||||
game.make_move(&mv);
|
||||
game.unmake_move();
|
||||
|
||||
assert_eq!(board_before_make, game.board);
|
||||
|
||||
let mv = Move::new_with_type(Square::B2, Square::B4, MoveType::DoublePush);
|
||||
game.board.make_move(&mv);
|
||||
game.board.unmake_move();
|
||||
game.make_move(&mv);
|
||||
game.unmake_move();
|
||||
|
||||
assert_eq!(board_before_make, game.board);
|
||||
|
||||
@@ -128,14 +128,14 @@ mod tests {
|
||||
let mut game = from_fen(FEN)?;
|
||||
let board_before_make = game.board.clone();
|
||||
let mv = Move::new_with_type(Square::D3, Square::B5, MoveType::Capture);
|
||||
game.board.make_move(&mv);
|
||||
game.board.unmake_move();
|
||||
game.make_move(&mv);
|
||||
game.unmake_move();
|
||||
|
||||
assert_eq!(board_before_make, game.board);
|
||||
|
||||
let mv = Move::new_with_type(Square::C7, Square::C8, MoveType::Promotion(Promote::Queen));
|
||||
game.board.make_move(&mv);
|
||||
game.board.unmake_move();
|
||||
game.make_move(&mv);
|
||||
game.unmake_move();
|
||||
|
||||
assert_eq!(board_before_make, game.board);
|
||||
|
||||
@@ -144,8 +144,8 @@ mod tests {
|
||||
Square::B8,
|
||||
MoveType::PromotionCapture(Promote::Queen),
|
||||
);
|
||||
game.board.make_move(&mv);
|
||||
game.board.unmake_move();
|
||||
game.make_move(&mv);
|
||||
game.unmake_move();
|
||||
|
||||
assert_eq!(board_before_make, game.board);
|
||||
|
||||
@@ -157,8 +157,8 @@ mod tests {
|
||||
let mut game = from_fen(FEN_2)?;
|
||||
let board_before_make = game.board.clone();
|
||||
let mv = Move::new_with_type(Square::A4, Square::B3, MoveType::EnPassant);
|
||||
game.board.make_move(&mv);
|
||||
game.board.unmake_move();
|
||||
game.make_move(&mv);
|
||||
game.unmake_move();
|
||||
|
||||
assert_eq!(board_before_make, game.board);
|
||||
|
||||
@@ -170,8 +170,8 @@ mod tests {
|
||||
let mut game = from_fen(FEN)?;
|
||||
let board_before_make = game.board.clone();
|
||||
let mv = Move::new_with_type(Square::E1, Square::C1, MoveType::Castle);
|
||||
game.board.make_move(&mv);
|
||||
game.board.unmake_move();
|
||||
game.make_move(&mv);
|
||||
game.unmake_move();
|
||||
|
||||
assert_eq!(board_before_make, game.board);
|
||||
|
||||
|
||||
@@ -111,7 +111,7 @@ pub fn uci_position(position: &mut SplitWhitespace) -> Result<Game, String> {
|
||||
|
||||
for mv_str in position {
|
||||
let mv = Move::parse_from_str(&game.board, mv_str)?;
|
||||
game.board.make_move(&mv);
|
||||
game.make_move(&mv);
|
||||
}
|
||||
|
||||
Ok(game)
|
||||
|
||||
@@ -26,16 +26,16 @@ pub fn negamax(
|
||||
pseudo_legal_moves.sort_unstable_by_key(|mv| score_by_mvv_lva(&game.board, *mv));
|
||||
|
||||
for mv in pseudo_legal_moves {
|
||||
game.board.make_move(&mv);
|
||||
game.make_move(&mv);
|
||||
|
||||
if game.board.king_under_check(color) {
|
||||
game.board.unmake_move();
|
||||
game.unmake_move();
|
||||
continue;
|
||||
}
|
||||
|
||||
legal_moves += 1;
|
||||
let move_score = -negamax(game, -beta, -alpha, depth - 1, plies + 1).1;
|
||||
game.board.unmake_move();
|
||||
game.unmake_move();
|
||||
|
||||
if move_score > best_score {
|
||||
best_score = move_score;
|
||||
|
||||
@@ -11,7 +11,7 @@ pub fn driver(game: &mut Game, nodes: &mut u64, depth: u8) {
|
||||
|
||||
for mv in pseudo_moves {
|
||||
let original_board = game.board.clone();
|
||||
game.board.make_move(&mv);
|
||||
game.make_move(&mv);
|
||||
|
||||
if game.board.king_under_check(color) {
|
||||
game.board = original_board;
|
||||
|
||||
@@ -33,15 +33,15 @@ pub fn quiescence(game: &mut Game, mut alpha: i32, beta: i32) -> (Option<Move>,
|
||||
captures.sort_unstable_by_key(|mv| score_by_mvv_lva(&game.board, *mv));
|
||||
|
||||
for mv in captures {
|
||||
game.board.make_move(&mv);
|
||||
game.make_move(&mv);
|
||||
|
||||
if game.board.king_under_check(color) {
|
||||
game.board.unmake_move();
|
||||
game.unmake_move();
|
||||
continue;
|
||||
}
|
||||
|
||||
let move_score = -quiescence(game, -beta, -alpha).1;
|
||||
game.board.unmake_move();
|
||||
game.unmake_move();
|
||||
|
||||
if move_score >= beta {
|
||||
return (Some(mv), beta);
|
||||
|
||||
Reference in New Issue
Block a user