Pass Mailbox instead of Game on related functions for clarity
This commit is contained in:
@@ -47,7 +47,7 @@ impl Game {
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pub fn make_move(&mut self, mv: &Move) {
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self.history
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.push_move_parameters(MoveParameters::build(&self, mv));
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.push_move_parameters(MoveParameters::build(self, mv));
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let board = &mut self.board;
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let mailbox = &mut self.mailbox;
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@@ -3,6 +3,7 @@ use crate::movegen::r#move::{Move, MoveType};
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use super::{
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board::PieceType,
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game::Game,
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mailbox::Mailbox,
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state::{Castle, State},
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};
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@@ -55,8 +56,8 @@ impl MoveParameters {
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let mut move_parameters = Self::new();
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move_parameters.add_move(*mv);
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move_parameters.add_irreversible_parameters(game.board.state);
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move_parameters.add_moved_piece(game, mv);
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move_parameters.add_captured_piece(game, mv);
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move_parameters.add_moved_piece(&game.mailbox, mv);
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move_parameters.add_captured_piece(&game.mailbox, mv);
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move_parameters.add_promoted_piece(mv);
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move_parameters
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@@ -66,13 +67,13 @@ impl MoveParameters {
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self.mv = Some(mv);
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}
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fn add_moved_piece(&mut self, game: &Game, mv: &Move) {
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self.moved_piece = game.mailbox.find_piece_at(mv.src);
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fn add_moved_piece(&mut self, mailbox: &Mailbox, mv: &Move) {
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self.moved_piece = mailbox.find_piece_at(mv.src);
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}
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fn add_captured_piece(&mut self, game: &Game, mv: &Move) {
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fn add_captured_piece(&mut self, mailbox: &Mailbox, mv: &Move) {
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if let MoveType::Capture | MoveType::PromotionCapture(_) = mv.move_type {
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self.captured_piece = game.mailbox.find_piece_at(mv.dst)
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self.captured_piece = mailbox.find_piece_at(mv.dst)
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}
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}
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@@ -91,7 +92,7 @@ impl MoveParameters {
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impl Default for MoveParameters {
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fn default() -> Self {
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MoveParameters::new()
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Self::new()
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}
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}
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@@ -4,6 +4,7 @@ use std::str::Chars;
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use crate::board::{
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board::PieceType,
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game::Game,
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mailbox::Mailbox,
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square::{coords_to_square, square_to_algebraic},
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};
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@@ -117,12 +118,17 @@ impl Move {
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None
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};
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Ok(Self::build_with_type(game, src, dst, promote_into))
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Ok(Self::build_with_type(&game.mailbox, src, dst, promote_into))
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}
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fn build_with_type(game: &Game, src: usize, dst: usize, promote_into: Option<Promote>) -> Self {
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let moving = game.mailbox.find_piece_at(src);
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let captured = game.mailbox.find_piece_at(dst);
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fn build_with_type(
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mailbox: &Mailbox,
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src: usize,
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dst: usize,
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promote_into: Option<Promote>,
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) -> Self {
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let moving = mailbox.find_piece_at(src);
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let captured = mailbox.find_piece_at(dst);
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match (captured, promote_into) {
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(Some(_), None) => return Self::new_with_type(src, dst, MoveType::Capture),
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@@ -1,4 +1,4 @@
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use crate::{board::game::Game, movegen::r#move::Move};
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use crate::{board::mailbox::Mailbox, movegen::r#move::Move};
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// Rows: Aggressors (P, N, B, R, Q, K)
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// Columns: Victims (K, Q, R, B, N, P)
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@@ -12,11 +12,8 @@ const MVV_LVA: [[usize; 6]; 6] = [
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[5, 4, 3, 2, 1, 0],
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];
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pub fn score_by_mvv_lva(game: &Game, mv: Move) -> usize {
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match (
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game.mailbox.find_piece_at(mv.src),
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game.mailbox.find_piece_at(mv.dst),
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) {
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pub const fn score_by_mvv_lva(mailbox: &Mailbox, mv: Move) -> usize {
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match (mailbox.find_piece_at(mv.src), mailbox.find_piece_at(mv.dst)) {
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(Some(aggressor), Some(victim)) => MVV_LVA[aggressor.idx()][victim.idx()],
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_ => 0,
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}
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@@ -36,7 +33,7 @@ mod tests {
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fn test_score_by_mvv_lva() -> Result<(), String> {
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let game = from_fen(FEN)?;
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let f3f5 = Move::new_with_type(Square::F3, Square::F5, MoveType::Capture);
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let actual = score_by_mvv_lva(&game, f3f5);
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let actual = score_by_mvv_lva(&game.mailbox, f3f5);
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let expected = MVV_LVA[PieceType::Queen.idx()][PieceType::Pawn.idx()];
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assert_eq!(expected, actual);
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@@ -23,7 +23,7 @@ pub fn negamax(
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let mut legal_moves = 0;
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let mut pseudo_legal_moves = game.board.pseudo_moves_all();
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pseudo_legal_moves.sort_unstable_by_key(|mv| score_by_mvv_lva(&game, *mv));
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pseudo_legal_moves.sort_unstable_by_key(|mv| score_by_mvv_lva(&game.mailbox, *mv));
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for mv in pseudo_legal_moves {
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game.make_move(&mv);
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@@ -30,7 +30,7 @@ pub fn quiescence(game: &mut Game, mut alpha: i32, beta: i32) -> (Option<Move>,
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})
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.collect();
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captures.sort_unstable_by_key(|mv| score_by_mvv_lva(&game, *mv));
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captures.sort_unstable_by_key(|mv| score_by_mvv_lva(&game.mailbox, *mv));
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for mv in captures {
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game.make_move(&mv);
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