183 lines
5.0 KiB
Rust
183 lines
5.0 KiB
Rust
use crate::movegen::r#move::{Move, MoveType};
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use super::{
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board::PieceType,
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game::Game,
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mailbox::Mailbox,
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state::{Castle, State},
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};
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#[derive(Debug, Clone, PartialEq, Eq)]
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pub struct History {
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pub move_parameters: Vec<MoveParameters>,
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}
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impl History {
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pub const fn new() -> Self {
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Self {
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move_parameters: Vec::new(),
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}
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}
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pub fn push_move_parameters(&mut self, move_parameters: MoveParameters) {
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self.move_parameters.push(move_parameters);
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}
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pub fn pop_move_parameters(&mut self) -> Option<MoveParameters> {
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self.move_parameters.pop()
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}
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}
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#[derive(Debug, Clone, PartialEq, Eq)]
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pub struct MoveParameters {
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pub mv: Option<Move>,
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pub moved_piece: Option<PieceType>,
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pub captured_piece: Option<PieceType>,
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pub promoted_piece: Option<PieceType>,
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pub castling_ability: Option<[Castle; 2]>,
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pub en_passant_square: Option<usize>,
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pub halfmove_clock: Option<u8>,
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}
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impl MoveParameters {
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pub const fn new() -> Self {
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Self {
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mv: None,
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moved_piece: None,
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captured_piece: None,
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promoted_piece: None,
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castling_ability: None,
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en_passant_square: None,
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halfmove_clock: None,
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}
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}
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pub fn build(game: &Game, mv: &Move) -> Self {
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let mut move_parameters = Self::new();
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move_parameters.add_move(*mv);
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move_parameters.add_irreversible_parameters(game.board.state);
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move_parameters.add_moved_piece(&game.mailbox, mv);
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move_parameters.add_captured_piece(&game.mailbox, mv);
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move_parameters.add_promoted_piece(mv);
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move_parameters
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}
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fn add_move(&mut self, mv: Move) {
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self.mv = Some(mv);
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}
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fn add_moved_piece(&mut self, mailbox: &Mailbox, mv: &Move) {
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self.moved_piece = mailbox.find_piece_at(mv.src);
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}
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fn add_captured_piece(&mut self, mailbox: &Mailbox, mv: &Move) {
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if let MoveType::Capture | MoveType::PromotionCapture(_) = mv.move_type {
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self.captured_piece = mailbox.find_piece_at(mv.dst)
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}
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}
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fn add_promoted_piece(&mut self, mv: &Move) {
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if let MoveType::Promotion(promote) | MoveType::PromotionCapture(promote) = mv.move_type {
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self.promoted_piece = Some(promote.into_piece_type())
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}
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}
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fn add_irreversible_parameters(&mut self, state: State) {
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self.castling_ability = Some(state.castling_ability);
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self.en_passant_square = state.en_passant_square;
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self.halfmove_clock = Some(state.halfmove_clock);
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}
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}
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impl Default for MoveParameters {
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fn default() -> Self {
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Self::new()
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}
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}
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#[cfg(test)]
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mod tests {
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use crate::{
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board::{fen::from_fen, square::Square},
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movegen::r#move::{Move, MoveType, Promote},
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};
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const FEN: &str = "1r2k2r/2P1p1qp/2npb3/1p3p2/p3P1pP/P2B1Q2/1P1PNPP1/R3K2R w KQk - 0 1";
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const FEN_2: &str = "1r2k2r/2P1p1qp/2npb3/1p3p2/pP2P1pP/P2B1Q2/3PNPP1/R3K2R b KQk b3 0 1";
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#[test]
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fn test_unmake_quiet_and_double_push() -> Result<(), String> {
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let mut game = from_fen(FEN)?;
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let game_before_make = game.clone();
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let mv = Move::new_with_type(Square::B2, Square::B3, MoveType::Quiet);
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game.make_move(&mv);
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game.unmake_move();
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assert_eq!(game_before_make, game);
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let mv = Move::new_with_type(Square::B2, Square::B4, MoveType::DoublePush);
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game.make_move(&mv);
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game.unmake_move();
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assert_eq!(game_before_make, game);
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Ok(())
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}
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#[test]
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fn test_unmake_capture_and_promotion() -> Result<(), String> {
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let mut game = from_fen(FEN)?;
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let game_before_make = game.clone();
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let mv = Move::new_with_type(Square::D3, Square::B5, MoveType::Capture);
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game.make_move(&mv);
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game.unmake_move();
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assert_eq!(game_before_make, game);
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let mv = Move::new_with_type(Square::C7, Square::C8, MoveType::Promotion(Promote::Queen));
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game.make_move(&mv);
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game.unmake_move();
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assert_eq!(game_before_make, game);
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let mv = Move::new_with_type(
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Square::C7,
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Square::B8,
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MoveType::PromotionCapture(Promote::Queen),
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);
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game.make_move(&mv);
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game.unmake_move();
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assert_eq!(game_before_make, game);
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Ok(())
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}
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#[test]
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fn test_unmake_en_passant() -> Result<(), String> {
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let mut game = from_fen(FEN_2)?;
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let game_before_make = game.clone();
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let mv = Move::new_with_type(Square::A4, Square::B3, MoveType::EnPassant);
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game.make_move(&mv);
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game.unmake_move();
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assert_eq!(game_before_make, game);
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Ok(())
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}
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#[test]
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fn test_unmake_castle() -> Result<(), String> {
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let mut game = from_fen(FEN)?;
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let game_before_make = game.clone();
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let mv = Move::new_with_type(Square::E1, Square::C1, MoveType::Castle);
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game.make_move(&mv);
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game.unmake_move();
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assert_eq!(game_before_make, game);
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Ok(())
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}
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}
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