Change PSQT at endgame
This commit is contained in:
@@ -1,11 +1,15 @@
|
||||
use u64 as Bitboard;
|
||||
|
||||
use crate::{
|
||||
board::bitboard::lsb,
|
||||
board::board::{Board, Color, PieceType},
|
||||
board::{
|
||||
bitboard::{self, lsb},
|
||||
board::{Board, Color, PieceType},
|
||||
},
|
||||
evaluation::psqt::{mirror_index, piece_square_score},
|
||||
};
|
||||
|
||||
use super::psqt::piece_square_score_endgame;
|
||||
|
||||
const fn piece_score(piece_type: PieceType) -> i32 {
|
||||
match piece_type {
|
||||
PieceType::Pawn => 100,
|
||||
@@ -17,6 +21,21 @@ const fn piece_score(piece_type: PieceType) -> i32 {
|
||||
}
|
||||
}
|
||||
|
||||
// TODO: Use piece scores instead of piece count
|
||||
fn is_end_game(board: &Board) -> bool {
|
||||
let white_pieces_num = board
|
||||
.white_pieces
|
||||
.iter()
|
||||
.fold(0, |acc, p| acc + bitboard::bit_count(p.bitboard));
|
||||
|
||||
let black_pieces_num = board
|
||||
.black_pieces
|
||||
.iter()
|
||||
.fold(0, |acc, p| acc + bitboard::bit_count(p.bitboard));
|
||||
|
||||
white_pieces_num < 6 && black_pieces_num < 6
|
||||
}
|
||||
|
||||
fn evaluate_side_for(board: &Board, color: Color) -> i32 {
|
||||
let mut total_score = 0;
|
||||
let pieces = match color {
|
||||
@@ -24,6 +43,12 @@ fn evaluate_side_for(board: &Board, color: Color) -> i32 {
|
||||
Color::Black => &board.black_pieces,
|
||||
};
|
||||
|
||||
let psqt = if !is_end_game(board) {
|
||||
piece_square_score
|
||||
} else {
|
||||
piece_square_score_endgame
|
||||
};
|
||||
|
||||
for piece in pieces {
|
||||
let (piece_type, mut bitboard): (PieceType, Bitboard) = (piece.piece_type, piece.bitboard);
|
||||
let mut score = 0;
|
||||
@@ -34,7 +59,7 @@ fn evaluate_side_for(board: &Board, color: Color) -> i32 {
|
||||
};
|
||||
|
||||
score += piece_score(piece_type);
|
||||
score += piece_square_score(piece_type, psqt_index);
|
||||
score += psqt(piece_type, psqt_index);
|
||||
bitboard &= bitboard - 1;
|
||||
}
|
||||
total_score += score;
|
||||
@@ -46,7 +71,10 @@ pub fn evaluate_position(board: &Board) -> i32 {
|
||||
let total_white_score = evaluate_side_for(board, Color::White);
|
||||
let total_black_score = evaluate_side_for(board, Color::Black);
|
||||
|
||||
-(total_white_score - total_black_score)
|
||||
match board.state.current_player() {
|
||||
Color::White => total_white_score - total_black_score,
|
||||
Color::Black => total_black_score - total_white_score,
|
||||
}
|
||||
}
|
||||
|
||||
#[cfg(test)]
|
||||
@@ -96,17 +124,9 @@ mod tests {
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn test_evaluate() -> Result<(), String> {
|
||||
let game = from_fen(FEN_QUIET[0])?;
|
||||
|
||||
assert_eq!(
|
||||
evaluate_position(&game.board),
|
||||
evaluate_position(&game.board)
|
||||
);
|
||||
|
||||
let game_2 = from_fen(FEN_QUIET[1])?;
|
||||
|
||||
assert_eq!(-40, evaluate_position(&game_2.board));
|
||||
fn test_evaluate_position() -> Result<(), String> {
|
||||
let game = from_fen(FEN_QUIET[1])?;
|
||||
assert_eq!(40, evaluate_position(&game.board));
|
||||
|
||||
Ok(())
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user