Add move ordering heuristic MVV/LVA

This commit is contained in:
stefiosif
2024-09-14 20:29:53 +03:00
parent d3c4078fcc
commit b26357a205
4 changed files with 72 additions and 11 deletions

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@@ -1,3 +1,4 @@
pub mod move_ordering;
pub mod negamax; pub mod negamax;
pub mod perft; pub mod perft;
pub mod quiescence; pub mod quiescence;

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@@ -0,0 +1,42 @@
use crate::{board::board::Board, movegen::r#move::Move};
// Rows: Aggressors (P, N, B, R, Q, K)
// Columns: Victims (K, Q, R, B, N, P)
const MVV_LVA: [[usize; 6]; 6] = [
[30, 29, 28, 27, 26, 00],
[25, 24, 23, 22, 21, 00],
[20, 19, 18, 17, 16, 00],
[15, 14, 13, 12, 11, 00],
[10, 09, 08, 07, 06, 00],
[05, 04, 03, 02, 01, 00],
];
pub fn score_by_mvv_lva(board: &Board, mv: Move) -> usize {
match (board.piece_type_at(mv.src), board.piece_type_at(mv.dst)) {
(Some(aggressor), Some(victim)) => MVV_LVA[aggressor.idx()][victim.idx()],
_ => 0,
}
}
#[cfg(test)]
mod tests {
use crate::{
board::{board::PieceType, fen::from_fen, square::Square},
movegen::r#move::{Move, MoveType},
search::move_ordering::{score_by_mvv_lva, MVV_LVA},
};
const FEN: &'static str = "1r2k2r/2P1pq1p/2npb3/1p3ppP/p3P3/P2B1Q2/1P1PNPP1/R3K2R w KQk g6 0 1";
#[test]
fn test_score_by_mvv_lva() -> Result<(), String> {
let game = from_fen(FEN)?;
let f3f5 = Move::new_with_type(Square::F3, Square::F5, MoveType::Capture);
let actual = score_by_mvv_lva(&game.board, f3f5);
let expected = MVV_LVA[PieceType::Queen.idx()][PieceType::Pawn.idx()];
assert_eq!(expected, actual);
Ok(())
}
}

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@@ -4,7 +4,7 @@ use crate::{
movegen::r#move::Move, movegen::r#move::Move,
}; };
use super::quiescence::quiescence; use super::{move_ordering::score_by_mvv_lva, quiescence::quiescence};
pub fn negamax( pub fn negamax(
game: &mut Game, game: &mut Game,
@@ -22,7 +22,10 @@ pub fn negamax(
let (mut best_move, mut best_score, mate_score) = (None, MIN_SCORE, -MATE_SCORE + plies as i32); let (mut best_move, mut best_score, mate_score) = (None, MIN_SCORE, -MATE_SCORE + plies as i32);
let mut legal_moves = 0; let mut legal_moves = 0;
for mv in game.board.pseudo_moves_all() { let mut pseudo_legal_moves = game.board.pseudo_moves_all();
pseudo_legal_moves.sort_unstable_by_key(|mv| score_by_mvv_lva(&game.board, *mv));
for mv in pseudo_legal_moves {
let move_parameters = MoveParameters::build(&game.board, &mv); let move_parameters = MoveParameters::build(&game.board, &mv);
game.board.make_move(&mv); game.board.make_move(&mv);
@@ -41,7 +44,7 @@ pub fn negamax(
} }
if move_score >= beta { if move_score >= beta {
return (Some(mv), beta); return (best_move, beta);
} }
alpha = alpha.max(move_score); alpha = alpha.max(move_score);
@@ -64,12 +67,22 @@ mod tests {
use crate::movegen::r#move::Move; use crate::movegen::r#move::Move;
use crate::search::negamax::negamax; use crate::search::negamax::negamax;
const FEN_MATE_IN_1: &str = "8/8/8/8/8/4q1k1/8/5K2 b - - 0 1"; const FEN_MATE_IN_1: [&str; 2] = [
"8/8/8/8/8/4q1k1/8/5K2 b - - 0 1",
"8/8/8/8/8/4Q1K1/8/5k2 w - - 0 1",
];
#[test] #[test]
fn test_negamax() -> Result<(), String> { fn test_negamax() -> Result<(), String> {
init_attacks(); init_attacks();
let mut game = from_fen(FEN_MATE_IN_1)?; let mut game = from_fen(FEN_MATE_IN_1[0])?;
let e3f2 = Move::new(Square::E3, Square::F2);
let anointed_move = negamax(&mut game, MIN_SCORE, MAX_SCORE, 2, 0).0.unwrap();
assert_eq!(e3f2, anointed_move);
let mut game = from_fen(FEN_MATE_IN_1[1])?;
let e3f2 = Move::new(Square::E3, Square::F2); let e3f2 = Move::new(Square::E3, Square::F2);
let anointed_move = negamax(&mut game, MIN_SCORE, MAX_SCORE, 2, 0).0.unwrap(); let anointed_move = negamax(&mut game, MIN_SCORE, MAX_SCORE, 2, 0).0.unwrap();

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@@ -4,6 +4,8 @@ use crate::{
movegen::r#move::{Move, MoveType}, movegen::r#move::{Move, MoveType},
}; };
use super::move_ordering::score_by_mvv_lva;
pub fn quiescence(game: &mut Game, mut alpha: i32, beta: i32) -> (Option<Move>, i32) { pub fn quiescence(game: &mut Game, mut alpha: i32, beta: i32) -> (Option<Move>, i32) {
let color = game.current_player(); let color = game.current_player();
let stand_pat = evaluate_position(&game.board); let stand_pat = evaluate_position(&game.board);
@@ -16,11 +18,14 @@ pub fn quiescence(game: &mut Game, mut alpha: i32, beta: i32) -> (Option<Move>,
alpha = stand_pat; alpha = stand_pat;
} }
let captures = game let mut captures: Vec<_> = game.board.pseudo_moves_all().into_iter().filter(|m| {
.board matches!(
.pseudo_moves_all() m.move_type,
.into_iter() MoveType::Capture | MoveType::PromotionCapture(_)
.filter(|m| !matches!(m.move_type, MoveType::Quiet)); )
}).collect();
captures.sort_unstable_by_key(|mv| score_by_mvv_lva(&game.board, *mv));
for mv in captures { for mv in captures {
let move_parameters = MoveParameters::build(&game.board, &mv); let move_parameters = MoveParameters::build(&game.board, &mv);
@@ -41,5 +46,5 @@ pub fn quiescence(game: &mut Game, mut alpha: i32, beta: i32) -> (Option<Move>,
alpha = alpha.max(move_score); alpha = alpha.max(move_score);
} }
(None, 0) (None, alpha)
} }