Add move ordering heuristic MVV/LVA
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@@ -1,3 +1,4 @@
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pub mod move_ordering;
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pub mod negamax;
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pub mod negamax;
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pub mod perft;
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pub mod perft;
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pub mod quiescence;
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pub mod quiescence;
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42
src/search/move_ordering.rs
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42
src/search/move_ordering.rs
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@@ -0,0 +1,42 @@
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use crate::{board::board::Board, movegen::r#move::Move};
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// Rows: Aggressors (P, N, B, R, Q, K)
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// Columns: Victims (K, Q, R, B, N, P)
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const MVV_LVA: [[usize; 6]; 6] = [
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[30, 29, 28, 27, 26, 00],
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[25, 24, 23, 22, 21, 00],
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[20, 19, 18, 17, 16, 00],
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[15, 14, 13, 12, 11, 00],
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[10, 09, 08, 07, 06, 00],
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[05, 04, 03, 02, 01, 00],
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];
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pub fn score_by_mvv_lva(board: &Board, mv: Move) -> usize {
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match (board.piece_type_at(mv.src), board.piece_type_at(mv.dst)) {
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(Some(aggressor), Some(victim)) => MVV_LVA[aggressor.idx()][victim.idx()],
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_ => 0,
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}
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}
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#[cfg(test)]
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mod tests {
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use crate::{
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board::{board::PieceType, fen::from_fen, square::Square},
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movegen::r#move::{Move, MoveType},
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search::move_ordering::{score_by_mvv_lva, MVV_LVA},
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};
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const FEN: &'static str = "1r2k2r/2P1pq1p/2npb3/1p3ppP/p3P3/P2B1Q2/1P1PNPP1/R3K2R w KQk g6 0 1";
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#[test]
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fn test_score_by_mvv_lva() -> Result<(), String> {
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let game = from_fen(FEN)?;
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let f3f5 = Move::new_with_type(Square::F3, Square::F5, MoveType::Capture);
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let actual = score_by_mvv_lva(&game.board, f3f5);
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let expected = MVV_LVA[PieceType::Queen.idx()][PieceType::Pawn.idx()];
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assert_eq!(expected, actual);
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Ok(())
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}
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}
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@@ -4,7 +4,7 @@ use crate::{
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movegen::r#move::Move,
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movegen::r#move::Move,
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};
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};
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use super::quiescence::quiescence;
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use super::{move_ordering::score_by_mvv_lva, quiescence::quiescence};
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pub fn negamax(
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pub fn negamax(
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game: &mut Game,
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game: &mut Game,
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@@ -22,7 +22,10 @@ pub fn negamax(
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let (mut best_move, mut best_score, mate_score) = (None, MIN_SCORE, -MATE_SCORE + plies as i32);
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let (mut best_move, mut best_score, mate_score) = (None, MIN_SCORE, -MATE_SCORE + plies as i32);
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let mut legal_moves = 0;
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let mut legal_moves = 0;
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for mv in game.board.pseudo_moves_all() {
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let mut pseudo_legal_moves = game.board.pseudo_moves_all();
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pseudo_legal_moves.sort_unstable_by_key(|mv| score_by_mvv_lva(&game.board, *mv));
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for mv in pseudo_legal_moves {
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let move_parameters = MoveParameters::build(&game.board, &mv);
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let move_parameters = MoveParameters::build(&game.board, &mv);
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game.board.make_move(&mv);
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game.board.make_move(&mv);
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@@ -41,7 +44,7 @@ pub fn negamax(
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}
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}
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if move_score >= beta {
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if move_score >= beta {
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return (Some(mv), beta);
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return (best_move, beta);
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}
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}
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alpha = alpha.max(move_score);
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alpha = alpha.max(move_score);
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@@ -64,12 +67,22 @@ mod tests {
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use crate::movegen::r#move::Move;
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use crate::movegen::r#move::Move;
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use crate::search::negamax::negamax;
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use crate::search::negamax::negamax;
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const FEN_MATE_IN_1: &str = "8/8/8/8/8/4q1k1/8/5K2 b - - 0 1";
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const FEN_MATE_IN_1: [&str; 2] = [
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"8/8/8/8/8/4q1k1/8/5K2 b - - 0 1",
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"8/8/8/8/8/4Q1K1/8/5k2 w - - 0 1",
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];
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#[test]
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#[test]
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fn test_negamax() -> Result<(), String> {
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fn test_negamax() -> Result<(), String> {
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init_attacks();
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init_attacks();
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let mut game = from_fen(FEN_MATE_IN_1)?;
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let mut game = from_fen(FEN_MATE_IN_1[0])?;
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let e3f2 = Move::new(Square::E3, Square::F2);
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let anointed_move = negamax(&mut game, MIN_SCORE, MAX_SCORE, 2, 0).0.unwrap();
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assert_eq!(e3f2, anointed_move);
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let mut game = from_fen(FEN_MATE_IN_1[1])?;
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let e3f2 = Move::new(Square::E3, Square::F2);
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let e3f2 = Move::new(Square::E3, Square::F2);
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let anointed_move = negamax(&mut game, MIN_SCORE, MAX_SCORE, 2, 0).0.unwrap();
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let anointed_move = negamax(&mut game, MIN_SCORE, MAX_SCORE, 2, 0).0.unwrap();
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@@ -4,6 +4,8 @@ use crate::{
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movegen::r#move::{Move, MoveType},
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movegen::r#move::{Move, MoveType},
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};
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};
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use super::move_ordering::score_by_mvv_lva;
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pub fn quiescence(game: &mut Game, mut alpha: i32, beta: i32) -> (Option<Move>, i32) {
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pub fn quiescence(game: &mut Game, mut alpha: i32, beta: i32) -> (Option<Move>, i32) {
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let color = game.current_player();
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let color = game.current_player();
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let stand_pat = evaluate_position(&game.board);
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let stand_pat = evaluate_position(&game.board);
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@@ -16,11 +18,14 @@ pub fn quiescence(game: &mut Game, mut alpha: i32, beta: i32) -> (Option<Move>,
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alpha = stand_pat;
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alpha = stand_pat;
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}
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}
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let captures = game
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let mut captures: Vec<_> = game.board.pseudo_moves_all().into_iter().filter(|m| {
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.board
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matches!(
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.pseudo_moves_all()
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m.move_type,
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.into_iter()
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MoveType::Capture | MoveType::PromotionCapture(_)
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.filter(|m| !matches!(m.move_type, MoveType::Quiet));
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)
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}).collect();
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captures.sort_unstable_by_key(|mv| score_by_mvv_lva(&game.board, *mv));
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for mv in captures {
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for mv in captures {
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let move_parameters = MoveParameters::build(&game.board, &mv);
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let move_parameters = MoveParameters::build(&game.board, &mv);
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@@ -41,5 +46,5 @@ pub fn quiescence(game: &mut Game, mut alpha: i32, beta: i32) -> (Option<Move>,
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alpha = alpha.max(move_score);
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alpha = alpha.max(move_score);
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}
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}
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(None, 0)
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(None, alpha)
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}
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}
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