Move State struct impl to its own file

This commit is contained in:
2024-07-16 19:03:16 +03:00
parent 8d779d69d0
commit ae95a941a2
6 changed files with 130 additions and 129 deletions

View File

@@ -5,12 +5,13 @@ use crate::attack::{
get_rook_attacks,
};
use crate::bitboard::{have_common_bit, lsb, square_to_bitboard};
use crate::game::{Castle, State};
use crate::movegen::{
bishop_pseudo_moves, king_pseudo_moves, knight_pseudo_moves, pawn_pseudo_moves,
queen_pseudo_moves, rook_pseudo_moves,
};
use crate::r#move::{Move, MoveType, Promote};
use crate::square::Square;
use crate::state::{Castle, State};
#[derive(Debug, PartialEq, Eq, Clone)]
pub struct Board {
@@ -242,14 +243,14 @@ impl Board {
}
}
fn move_rook_castle(square: usize, pieces: &mut [Piece; 6]) {
let (rook_source, rook_target) = match square {
2 | 58 => (square - 2, square + 1),
6 | 62 => (square + 1, square - 1),
fn move_rook_castle(king_dst: usize, pieces: &mut [Piece; 6]) {
let (rook_src, rook_dst) = match king_dst {
Square::C1 | Square::C8 => (king_dst - 2, king_dst + 1),
Square::G1 | Square::G8 => (king_dst + 1, king_dst - 1),
_ => return,
};
Self::move_piece(rook_source, rook_target, pieces);
Self::move_piece(rook_src, rook_dst, pieces);
}
fn promote_piece(square: usize, pieces: &mut [Piece; 6], promote: Promote) {

View File

@@ -1,5 +1,6 @@
use crate::board::{Board, Color, Kind, Piece};
use crate::game::{Castle, Game, State};
use crate::game::Game;
use crate::state::{Castle, State};
use String as FenError;
pub fn from_fen(fen: &str) -> Result<Game, FenError> {

View File

@@ -1,7 +1,4 @@
use crate::{
board::{Board, Color},
fen::from_fen,
};
use crate::{board::Board, fen::from_fen};
use String as FenError;
#[derive(Debug, PartialEq, Eq)]
@@ -30,120 +27,3 @@ impl Default for Game {
Self::new()
}
}
#[derive(Debug, PartialEq, Eq, Clone, Copy)]
pub struct State {
side_to_move: Color,
castling_ability: [Castle; 2],
en_passant_target_square: Option<usize>,
halfmove_clock: u8,
fullmove_counter: u8,
}
impl State {
pub const fn new() -> Self {
Self {
side_to_move: Color::White,
castling_ability: [Castle::Both, Castle::Both],
en_passant_target_square: None,
halfmove_clock: 0,
fullmove_counter: 1,
}
}
pub const fn load_state(
side_to_move: Color,
castling_ability: [Castle; 2],
en_passant_target_square: Option<usize>,
halfmove_clock: u8,
fullmove_counter: u8,
) -> Self {
Self {
side_to_move,
castling_ability,
en_passant_target_square,
halfmove_clock,
fullmove_counter,
}
}
pub const fn get_en_passant_target_square(&self) -> Option<usize> {
self.en_passant_target_square
}
pub fn set_castling_ability(&mut self, color: Color, castle: Castle) {
match color {
Color::White => self.castling_ability[0] = castle,
Color::Black => self.castling_ability[1] = castle,
}
}
pub fn update_castling_state_quiet(&mut self, source: usize, color: Color) {
self.update_castling_state_capture(source, color);
match (source, color) {
(4, Color::White) => self.set_castling_ability(color, Castle::None),
(60, Color::Black) => self.set_castling_ability(color, Castle::None),
_ => (),
}
}
pub fn update_castling_state_capture(&mut self, target: usize, color: Color) {
let (short_square, long_square) = match color {
Color::White => (7, 0),
Color::Black => (63, 56),
};
if target == short_square {
match self.get_castling_ability(color) {
Castle::Both => self.set_castling_ability(color, Castle::Long),
Castle::Short => self.set_castling_ability(color, Castle::None),
_ => (),
}
}
if target == long_square {
match self.get_castling_ability(color) {
Castle::Both => self.set_castling_ability(color, Castle::Short),
Castle::Long => self.set_castling_ability(color, Castle::None),
_ => (),
}
}
}
pub fn change_side(&mut self) {
self.side_to_move = match self.side_to_move {
Color::White => Color::Black,
Color::Black => Color::White,
}
}
pub const fn next_turn(&self) -> Color {
self.side_to_move
}
pub fn set_en_passant_target_square(&mut self, sq: Option<usize>) {
self.en_passant_target_square = sq;
}
pub const fn get_castling_ability(&self, color: Color) -> Castle {
match color {
Color::White => self.castling_ability[0],
Color::Black => self.castling_ability[1],
}
}
}
impl Default for State {
fn default() -> Self {
Self::new()
}
}
#[derive(Debug, PartialEq, Eq, Clone, Copy)]
pub enum Castle {
Short,
Long,
Both,
None,
}

View File

@@ -8,6 +8,7 @@ pub mod r#move;
pub mod movegen;
pub mod perft;
pub mod square;
pub mod state;
fn main() {
attack::init_attacks();

View File

@@ -7,8 +7,8 @@ use crate::bitboard::{
RANK_5, RANK_7, RANK_8,
};
use crate::board::{Board, Color};
use crate::game::Castle;
use crate::r#move::{Move, MoveType, Promote};
use crate::state::Castle;
use u64 as Bitboard;
pub fn pawn_pseudo_moves(

118
src/state.rs Normal file
View File

@@ -0,0 +1,118 @@
use crate::board::Color;
#[derive(Debug, PartialEq, Eq, Clone, Copy)]
pub struct State {
side_to_move: Color,
castling_ability: [Castle; 2],
en_passant_target_square: Option<usize>,
halfmove_clock: u8,
fullmove_counter: u8,
}
impl State {
pub const fn new() -> Self {
Self {
side_to_move: Color::White,
castling_ability: [Castle::Both, Castle::Both],
en_passant_target_square: None,
halfmove_clock: 0,
fullmove_counter: 1,
}
}
pub const fn load_state(
side_to_move: Color,
castling_ability: [Castle; 2],
en_passant_target_square: Option<usize>,
halfmove_clock: u8,
fullmove_counter: u8,
) -> Self {
Self {
side_to_move,
castling_ability,
en_passant_target_square,
halfmove_clock,
fullmove_counter,
}
}
pub const fn get_en_passant_target_square(&self) -> Option<usize> {
self.en_passant_target_square
}
pub fn set_castling_ability(&mut self, color: Color, castle: Castle) {
match color {
Color::White => self.castling_ability[0] = castle,
Color::Black => self.castling_ability[1] = castle,
}
}
pub fn update_castling_state_quiet(&mut self, source: usize, color: Color) {
self.update_castling_state_capture(source, color);
match (source, color) {
(4, Color::White) => self.set_castling_ability(color, Castle::None),
(60, Color::Black) => self.set_castling_ability(color, Castle::None),
_ => (),
}
}
pub fn update_castling_state_capture(&mut self, target: usize, color: Color) {
let (short_square, long_square) = match color {
Color::White => (7, 0),
Color::Black => (63, 56),
};
if target == short_square {
match self.get_castling_ability(color) {
Castle::Both => self.set_castling_ability(color, Castle::Long),
Castle::Short => self.set_castling_ability(color, Castle::None),
_ => (),
}
}
if target == long_square {
match self.get_castling_ability(color) {
Castle::Both => self.set_castling_ability(color, Castle::Short),
Castle::Long => self.set_castling_ability(color, Castle::None),
_ => (),
}
}
}
pub fn change_side(&mut self) {
self.side_to_move = match self.side_to_move {
Color::White => Color::Black,
Color::Black => Color::White,
}
}
pub const fn next_turn(&self) -> Color {
self.side_to_move
}
pub fn set_en_passant_target_square(&mut self, sq: Option<usize>) {
self.en_passant_target_square = sq;
}
pub const fn get_castling_ability(&self, color: Color) -> Castle {
match color {
Color::White => self.castling_ability[0],
Color::Black => self.castling_ability[1],
}
}
}
impl Default for State {
fn default() -> Self {
Self::new()
}
}
#[derive(Debug, PartialEq, Eq, Clone, Copy)]
pub enum Castle {
Short,
Long,
Both,
None,
}