Use labels to break from outer loop, group tunable constants
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@@ -5,7 +5,10 @@ use crate::{
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movegen::r#move::Move,
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};
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use super::{negamax, time::TimeInfo};
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use super::{
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negamax, time::TimeInfo, ASPIRATION_WINDOW_DEPTH_THRESHOLD, ASPIRATION_WINDOW_EXPANSION,
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ASPIRATION_WINDOW_INITIAL,
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};
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pub fn iterative_deepening(
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game: &mut Game,
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@@ -15,51 +18,44 @@ pub fn iterative_deepening(
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let mut best_move = None;
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let mut best_score = MIN_SCORE;
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for depth in 1..=max_depth {
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'iterative_deepening: for depth in 1..=max_depth {
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if time.exceed_soft_limit() {
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println!("Soft limit exceeded in negamax");
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return Ok(best_move);
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}
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let mut nodes = 0;
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let mut score;
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if depth < 4 {
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if depth < ASPIRATION_WINDOW_DEPTH_THRESHOLD {
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score = negamax::negamax(game, MIN_SCORE, MAX_SCORE, depth, 0, time, &mut nodes, true);
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} else {
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let mut window_size = 20;
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let mut window_size = ASPIRATION_WINDOW_INITIAL;
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let mut alpha = (best_score - window_size).max(MIN_SCORE);
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let mut beta = (best_score + window_size).min(MAX_SCORE);
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let mut break_from_aw = true;
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loop {
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'aspiration_windows: loop {
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score = negamax::negamax(game, alpha, beta, depth, 0, time, &mut nodes, true);
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let score = match score {
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Ok(score) => score,
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Err(ref e) => {
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println!("Error: {}", Response::Info(e.to_string()));
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break_from_aw = false;
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break;
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break 'iterative_deepening;
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}
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};
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if score >= beta {
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beta = MAX_SCORE.min(beta.saturating_add(window_size));
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window_size = window_size.saturating_mul(2);
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window_size = window_size.saturating_mul(ASPIRATION_WINDOW_EXPANSION);
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} else if score <= alpha {
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alpha = MIN_SCORE.max(alpha.saturating_sub(window_size));
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window_size = window_size.saturating_mul(2);
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window_size = window_size.saturating_mul(ASPIRATION_WINDOW_EXPANSION);
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} else {
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best_score = score;
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break;
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break 'aspiration_windows;
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}
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}
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if !break_from_aw {
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break;
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}
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}
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if let Err(e) = score {
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@@ -13,3 +13,14 @@ pub const HARD_LIMIT_DIVISION: u128 = 3;
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pub const SOFT_LIMIT_DIVISION: u128 = 20;
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pub const TT_SIZE_IN_MB: usize = 64;
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pub const MAX_HISTORY: i16 = 8192;
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pub const ASPIRATION_WINDOW_INITIAL: i16 = 20;
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pub const ASPIRATION_WINDOW_DEPTH_THRESHOLD: u8 = 4;
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pub const ASPIRATION_WINDOW_EXPANSION: i16 = 2;
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pub const LMR_DEPTH_THRESHOLD: u8 = 2;
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pub const LMR_MOVE_COUNT_THRESHOLD: u8 = 3;
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pub const LMR_REDUCTION: u8 = 2;
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pub const NMP_REDUCTION: u8 = 2;
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pub const NMP_DEPTH_THRESHOLD: u8 = 2;
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pub const RFP_DEPTH_LIMIT: u8 = 6;
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pub const RFP_MARGIN: u8 = 75;
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pub const CHECK_EXTENSION: u8 = 1;
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@@ -10,7 +10,8 @@ use super::{
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quiescence::quiescence,
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time::TimeInfo,
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transposition_table::{NodeType, TTEntry},
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MAX_HISTORY,
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CHECK_EXTENSION, LMR_DEPTH_THRESHOLD, LMR_MOVE_COUNT_THRESHOLD, LMR_REDUCTION, MAX_HISTORY,
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NMP_DEPTH_THRESHOLD, NMP_REDUCTION, RFP_DEPTH_LIMIT, RFP_MARGIN,
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};
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pub fn negamax(
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@@ -35,7 +36,7 @@ pub fn negamax(
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let in_check = game.board.king_under_check(color);
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if in_check {
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depth += 1;
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depth += CHECK_EXTENSION;
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}
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if depth == 0 {
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@@ -55,15 +56,13 @@ pub fn negamax(
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}
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}
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const RFP_DEPTH: u8 = 5;
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const RFP_MARGIN: u8 = 75;
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let eval = entry
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.map(|entry| entry.score)
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.unwrap_or_else(|| pesto().eval(game));
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if !in_check
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&& alpha == beta - 1
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&& depth <= RFP_DEPTH
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&& depth < RFP_DEPTH_LIMIT
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&& eval > beta
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&& eval - (RFP_MARGIN * depth) as i16 > beta
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{
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@@ -73,7 +72,7 @@ pub fn negamax(
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if alpha == beta - 1
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&& plies != 0
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&& !in_check
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&& depth >= 3
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&& depth > NMP_DEPTH_THRESHOLD
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&& do_nmp
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&& game.board.non_pawn_materials() > 0
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{
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@@ -82,7 +81,7 @@ pub fn negamax(
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game,
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-beta,
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-beta + 1,
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depth - 3,
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depth - 1 - NMP_REDUCTION,
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plies + 1,
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time,
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nodes,
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@@ -124,10 +123,11 @@ pub fn negamax(
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let score = if legal_moves == 1 {
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-negamax(game, -beta, -alpha, depth - 1, plies + 1, time, nodes, true)?
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} else {
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let mut lmr_reduction = 0;
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if !in_check && !mv.is_capture() && depth > 2 && legal_moves > 3 {
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lmr_reduction = 2;
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}
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#[rustfmt::skip]
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let lmr_reduction = if !in_check
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&& !mv.is_capture()
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&& depth > LMR_DEPTH_THRESHOLD
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&& legal_moves > LMR_MOVE_COUNT_THRESHOLD { LMR_REDUCTION } else { 0 };
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let mut score = -negamax(
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game,
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