Implement unmake move

This commit is contained in:
stefiosif
2024-08-28 21:08:32 +03:00
parent 21076da68c
commit 46cf0f0d1f
3 changed files with 267 additions and 0 deletions

205
src/board/history.rs Normal file
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@@ -0,0 +1,205 @@
use crate::movegen::r#move::{Move, MoveType, Promote};
use super::{
board::{Board, Color, PieceType},
state::{Castle, State},
};
pub struct History {
pub move_parameters: Vec<MoveParameters>,
}
impl History {
pub const fn new() -> Self {
Self {
move_parameters: Vec::new(),
}
}
pub fn push_move_parameters(&mut self, move_parameters: MoveParameters) {
self.move_parameters.push(move_parameters)
}
pub fn pop_move_parameters(&mut self) -> Option<MoveParameters> {
self.move_parameters.pop()
}
}
pub struct MoveParameters {
pub mv: Option<Move>,
pub captured_piece: Option<PieceType>,
pub promoted_piece: Option<PieceType>,
pub castling_ability: Option<[Castle; 2]>,
pub en_passant_target_square: Option<usize>,
pub halfmove_clock: Option<u8>,
}
impl MoveParameters {
pub const fn new() -> Self {
Self {
mv: None,
captured_piece: None,
promoted_piece: None,
castling_ability: None,
en_passant_target_square: None,
halfmove_clock: None,
}
}
pub fn add_move(&mut self, mv: Move) {
self.mv = Some(mv)
}
pub fn add_captured_piece(&mut self, board: &Board, dst: usize, color: Color) {
self.captured_piece = board.piece_type_at(dst, color);
}
pub fn add_promoted_piece(&mut self, piece_type: Promote) {
self.promoted_piece = Some(piece_type.into_piece_type())
}
pub fn add_irreversible_parameters(&mut self, state: State) {
self.castling_ability = Some(state.castling_ability);
self.en_passant_target_square = state.en_passant_target_square;
self.halfmove_clock = Some(state.halfmove_clock)
}
pub fn add_capture_and_promotion_piece(&mut self, board: &Board, mv: Move, color: Color) {
match mv.move_type {
MoveType::Capture => {
self.add_captured_piece(&board, mv.dst, Color::opponent_color(color))
}
MoveType::Promotion(piece) => self.add_promoted_piece(piece),
MoveType::PromotionCapture(piece) => {
self.add_promoted_piece(piece);
self.add_captured_piece(&board, mv.dst, Color::opponent_color(color));
}
_ => (),
}
}
}
#[cfg(test)]
mod tests {
use crate::{
board::{fen::from_fen, history::MoveParameters, square::Square},
movegen::r#move::{Move, MoveType, Promote},
};
const FEN: &str = "1r2k2r/2P1p1qp/2npb3/1p3p2/p3P1pP/P2B1Q2/1P1PNPP1/R3K2R w KQk - 0 1";
#[test]
fn test_unmake_quiet_and_double_push() -> Result<(), String> {
let mut game = from_fen(FEN)?;
let board_before_make = game.board.clone();
let mv = Move::new_with_type(Square::B2, Square::B3, MoveType::Quiet);
let mut move_parameters = MoveParameters::new();
move_parameters.add_move(mv);
move_parameters.add_irreversible_parameters(game.board.state);
move_parameters.add_capture_and_promotion_piece(&game.board, mv, game.current_player());
game.board.make_move(&mv);
game.board.unmake_move(move_parameters);
assert_eq!(board_before_make, game.board);
let mv = Move::new_with_type(Square::B2, Square::B4, MoveType::DoublePush);
let mut move_parameters = MoveParameters::new();
move_parameters.add_move(mv);
move_parameters.add_irreversible_parameters(game.board.state);
move_parameters.add_capture_and_promotion_piece(&game.board, mv, game.current_player());
game.board.make_move(&mv);
game.board.unmake_move(move_parameters);
assert_eq!(board_before_make, game.board);
Ok(())
}
#[test]
fn test_unmake_capture_and_promotion() -> Result<(), String> {
let mut game = from_fen(FEN)?;
let board_before_make = game.board.clone();
let mv = Move::new_with_type(Square::D3, Square::B5, MoveType::Capture);
let mut move_parameters = MoveParameters::new();
move_parameters.add_move(mv);
move_parameters.add_irreversible_parameters(game.board.state);
move_parameters.add_capture_and_promotion_piece(&game.board, mv, game.current_player());
game.board.make_move(&mv);
game.board.unmake_move(move_parameters);
assert_eq!(board_before_make, game.board);
let mv = Move::new_with_type(Square::C7, Square::C8, MoveType::Promotion(Promote::Queen));
let mut move_parameters = MoveParameters::new();
move_parameters.add_move(mv);
move_parameters.add_irreversible_parameters(game.board.state);
move_parameters.add_capture_and_promotion_piece(&game.board, mv, game.current_player());
game.board.make_move(&mv);
game.board.unmake_move(move_parameters);
assert_eq!(board_before_make, game.board);
let mv = Move::new_with_type(
Square::C7,
Square::B8,
MoveType::PromotionCapture(Promote::Queen),
);
let mut move_parameters = MoveParameters::new();
move_parameters.add_move(mv);
move_parameters.add_irreversible_parameters(game.board.state);
move_parameters.add_capture_and_promotion_piece(&game.board, mv, game.current_player());
game.board.make_move(&mv);
game.board.unmake_move(move_parameters);
assert_eq!(board_before_make, game.board);
Ok(())
}
#[test]
fn test_unmake_en_passant() -> Result<(), String> {
let mut game = from_fen(FEN)?;
let mv = Move::new_with_type(Square::B2, Square::B4, MoveType::DoublePush);
game.board.make_move(&mv);
let board_before_make = game.board.clone();
let mv = Move::new_with_type(Square::A4, Square::B3, MoveType::EnPassant);
let mut move_parameters = MoveParameters::new();
move_parameters.add_move(mv);
move_parameters.add_irreversible_parameters(game.board.state);
move_parameters.add_capture_and_promotion_piece(&game.board, mv, game.current_player());
game.board.make_move(&mv);
game.board.unmake_move(move_parameters);
assert_eq!(board_before_make, game.board);
Ok(())
}
#[test]
fn test_unmake_castle() -> Result<(), String> {
let mut game = from_fen(FEN)?;
let board_before_make = game.board.clone();
let mv = Move::new_with_type(Square::E1, Square::C1, MoveType::Castle);
let mut move_parameters = MoveParameters::new();
move_parameters.add_move(mv);
move_parameters.add_irreversible_parameters(game.board.state);
move_parameters.add_capture_and_promotion_piece(&game.board, mv, game.current_player());
game.board.make_move(&mv);
game.board.unmake_move(move_parameters);
assert_eq!(board_before_make, game.board);
Ok(())
}
}

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@@ -2,5 +2,6 @@ pub mod bitboard;
pub mod board;
pub mod fen;
pub mod game;
pub mod history;
pub mod square;
pub mod state;

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@@ -3,6 +3,7 @@ use core::fmt;
use crate::board::{
bitboard::{have_common_bit, square_to_bitboard},
board::{Board, Color, Piece, PieceType},
history::MoveParameters,
square::{coords_to_square, square_to_algebraic, Square},
state::{Castle, State},
};
@@ -170,6 +171,66 @@ impl Board {
}
}
pub fn unmake_move(&mut self, move_parameters: MoveParameters) {
let color_before_move = self.state.change_side();
self.state.revert_full_move(color_before_move);
self.state.en_passant_target_square = move_parameters.en_passant_target_square;
if let Some(new_castling_ability) = move_parameters.castling_ability {
self.state.castling_ability = new_castling_ability;
}
if let Some(new_halfmove_clock) = move_parameters.halfmove_clock {
self.state.halfmove_clock = new_halfmove_clock;
}
let mv = move_parameters.mv.unwrap();
let (own_pieces, opponent_pieces) = match color_before_move {
Color::White => (&mut self.white_pieces, &mut self.black_pieces),
Color::Black => (&mut self.black_pieces, &mut self.white_pieces),
};
match mv.move_type {
MoveType::Quiet | MoveType::DoublePush => {
Self::move_piece(mv.dst, mv.src, own_pieces);
}
MoveType::Capture | MoveType::Promotion(_) | MoveType::PromotionCapture(_) => {
if let (Some(captured_piece_type), Some(promoted_piece_type)) = (
move_parameters.captured_piece,
move_parameters.promoted_piece,
) {
opponent_pieces[captured_piece_type].bitboard |= square_to_bitboard(mv.dst);
own_pieces[promoted_piece_type].bitboard &= !square_to_bitboard(mv.dst);
own_pieces[PieceType::Pawn].bitboard |= square_to_bitboard(mv.src);
} else if let Some(captured_piece_type) = move_parameters.captured_piece {
Self::move_piece(mv.dst, mv.src, own_pieces);
opponent_pieces[captured_piece_type].bitboard |= square_to_bitboard(mv.dst);
} else if let Some(promoted_piece_type) = move_parameters.promoted_piece {
own_pieces[promoted_piece_type].bitboard &= !square_to_bitboard(mv.dst);
own_pieces[PieceType::Pawn].bitboard |= square_to_bitboard(mv.src);
}
}
MoveType::EnPassant => {
Self::move_piece(mv.dst, mv.src, own_pieces);
let enemy_pawn_square = match color_before_move {
Color::White => mv.dst - 8,
Color::Black => mv.dst + 8,
};
opponent_pieces[PieceType::Pawn].bitboard |= square_to_bitboard(enemy_pawn_square)
}
MoveType::Castle => {
Self::move_piece(mv.dst, mv.src, own_pieces);
let (rook_src, rook_dst) = match mv.dst {
Square::C1 | Square::C8 => (mv.dst - 2, mv.dst + 1),
Square::G1 | Square::G8 => (mv.dst + 1, mv.dst - 1),
_ => return,
};
own_pieces[PieceType::Rook].bitboard &= !square_to_bitboard(rook_dst);
own_pieces[PieceType::Rook].bitboard |= square_to_bitboard(rook_src);
}
}
}
fn update_game_state(state: &mut State, mv: &Move, color: Color, pawn_move: bool) {
state.set_en_passant_target_square(None);
state.update_castling_state_quiet(mv.src, color);