Add main uci communcation loop, no tests

This commit is contained in:
stefiosif
2024-08-03 23:27:59 +03:00
parent 48cf03fd9d
commit 191f7f9acb

View File

@@ -1,25 +1,62 @@
use std::str::SplitWhitespace;
use std::{
io::{self, BufRead, Write},
str::SplitWhitespace,
};
use crate::{game::Game, r#move::Move, search::search};
pub enum Command {
Uci,
IsReady,
UciNewGame,
Position(String),
Position,
Go,
Stop,
Quit,
}
fn parse_command(parts: &mut SplitWhitespace) -> Result<Command, String> {
match parts.next() {
Some("uci") => Ok(Command::Uci),
Some("isready") => Ok(Command::IsReady),
Some("position") => Ok(Command::Position),
Some("go") => Ok(Command::Go),
Some("quit") => Ok(Command::Quit),
_ => Err("Unrecognised command".to_string()),
}
}
pub enum Response {
Id(String),
UciOk,
ReadyOk,
BestMove(String),
Info(String),
}
fn write_response(handle_out: &mut impl Write, response: Response) -> Result<(), String> {
let output = match response {
Response::UciOk => "uciok".to_string(),
Response::ReadyOk => "readyok".to_string(),
Response::BestMove(best_move) => format!("bestmove {}", best_move),
Response::Info(info) => info,
};
writeln!(handle_out, "{}", output).map_err(|e| e.to_string())?;
handle_out.flush().map_err(|e| e.to_string())?;
Ok(())
}
use std::fmt;
impl fmt::Display for Response {
fn fmt(&self, f: &mut fmt::Formatter<'_>) -> fmt::Result {
match self {
Self::UciOk => write!(f, "uciok"),
Self::ReadyOk => write!(f, "readyok"),
Self::BestMove(best_move) => write!(f, "bestmove {}", best_move),
Self::Info(info) => write!(f, "{}", info),
}
}
}
struct SearchParameters {
movetime: Option<usize>,
depth: Option<u8>,
@@ -46,7 +83,7 @@ impl Default for SearchParameters {
fn default() -> Self {
Self::new()
}
}
}
pub fn uci_position(mut position: SplitWhitespace) -> Result<Game, String> {
let state = position.next().ok_or("Expected startpos or fen")?;
@@ -66,7 +103,7 @@ pub fn uci_position(mut position: SplitWhitespace) -> Result<Game, String> {
const MAX_DEPTH: u8 = 5;
pub fn uci_go(mut go: SplitWhitespace, game: &mut Game) -> Response {
pub fn uci_go(mut go: SplitWhitespace, game: &mut Game) -> Result<Move, String> {
let mut params = SearchParameters::new();
while let Some(subcommand) = go.next() {
match subcommand {
@@ -75,9 +112,65 @@ pub fn uci_go(mut go: SplitWhitespace, game: &mut Game) -> Response {
_ => (),
}
}
search(game, params.depth.unwrap_or(MAX_DEPTH));
Response::BestMove(String::from("value"))
Ok(Move::new(0, 0))
}
struct UciGame {
game: Option<Game>,
}
impl UciGame {
const fn new() -> Self {
Self { game: None }
}
fn set_game_state(&mut self, game: Game) {
self.game = Some(game);
}
}
impl Default for UciGame {
fn default() -> Self {
Self::new()
}
}
pub fn uci_loop() -> Result<(), String> {
let stdin = io::stdin();
let stdout = io::stdout();
let handle_in = stdin.lock();
let mut handle_out = stdout.lock();
let mut uci_game = UciGame::new();
for line in handle_in.lines() {
let line_str = line.unwrap_or_else(|_| "quit".to_string());
let mut parts = line_str.split_whitespace();
let command = parse_command(&mut parts)?;
let response = match command {
Command::Uci => Response::UciOk,
Command::IsReady => Response::ReadyOk,
Command::Position => {
uci_game.set_game_state(uci_position(parts)?);
Response::Info("Initialized position.".to_string())
}
Command::Go => {
if let Some(ref mut game) = uci_game.game {
let best_move = uci_go(parts, game)?;
Response::BestMove(best_move.parse_into_str())
} else {
Response::Info("Going!".to_string())
}
}
Command::Quit => break,
};
write_response(&mut handle_out, response)?;
handle_out.flush().map_err(|e| e.to_string())?;
}
Ok(())
}
#[cfg(test)]
@@ -90,8 +183,20 @@ mod tests {
fn test_uci_position() -> Result<(), String> {
let mut _game = from_fen(FEN[0])?;
// check that the board state is as expected after using uci position and compare
// with a separate fen that created the update instance by itself
Ok(())
}
#[test]
fn test_uci_go() -> Result<(), String> {
let mut _game = from_fen(FEN[0])?;
Ok(())
}
#[test]
fn test_uci_loop() -> Result<(), String> {
let mut _game = from_fen(FEN[0])?;
Ok(())
}
}