Add dynamic RZ algorithms inspired by King and Henzinger
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79
algorithm/henzinger_king.h
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79
algorithm/henzinger_king.h
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#ifndef HENZINGER_KING_H_
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#define HENZINGER_KING_H_
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#include "algorithm/dynamic_reachability.h"
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#include "algorithm/frigioni.h"
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using namespace graph;
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namespace algo {
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template<typename T>
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class HenzingerKing : public DynamicReachability<T> {
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public:
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HenzingerKing() = default;
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HenzingerKing(Digraph<T> G) { this->G = G; }
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// 1. Initialize a decremental reachability data structure.
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// 2. Let S <- phi.
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// In the beginning of each phase, a decremental reachability data structure
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// is initialized. We let S be the set of vertices that were centers of
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// insertions during this phase. Initially S = phi. When a set of edges Ev, all
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// touching v, is inserted, we add v to S and construct reachability trees In(v)
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// and Out(v) rooted at v. When the size of S, the set of insertion centers,
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// reaches t, a parameter fixed in advance, the phase is declared over, and
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// all the data structures are reinitialized.
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void init() override;
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// 1. Query the decremental reachability data structure.
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// 2. For each w in S check if u in In(w) and v in Out(w).
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// First the decremental data structure is queried to see whether there is a
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// directed path from u to v composed solely of edges that were present in the
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// graph at the start of the current phase. If not, it is checked whether there
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// exists w in S such that u in In(w) and v in Out(w). If such a vertex w exists,
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// then the answer is YES.
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bool query(const T& u, const T& v) override;
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// 1. Let E <- E - E'.
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// 2. Delete E' from the decremental data structure.
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// 3. For every w in S, rebuilt the trees In(w) and Out(w).
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// First, the edges of E' are removed from the decremental data structure. Next,
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// for every w in S, the shortest-paths trees In(w) and Out(w) are built from
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// scratch.
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void remove(const T& u, const T& v) override;
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// 1. Let E <- E union Ev.
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// 2. Let S <- S union {v}.
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// 3. If |S| > t, then call init.
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// 4. Otherwise, construct the trees In(v) and Out(v).
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void insert(const T& u, const T& v) override;
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};
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template<typename T>
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void HenzingerKing<T>::init() {
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}
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template<typename T>
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bool HenzingerKing<T>::query(const T& u, const T& v) {
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return false;
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}
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template<typename T>
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void HenzingerKing<T>::remove(const T& u, const T& v) {
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}
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template<typename T>
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void HenzingerKing<T>::insert(const T& u, const T& v) {
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}
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} // namespace algo
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#endif
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73
algorithm/king.h
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73
algorithm/king.h
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#ifndef KING_H_
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#define KING_H_
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#include "algorithm/dynamic_reachability.h"
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#include "algorithm/italiano.h"
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using namespace graph;
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namespace algo {
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template<typename T>
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class King : public DynamicReachability<T> {
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public:
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King() = default;
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King(Digraph<T> G) { this->G = G; }
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// Initialize decremental maintenance data structures for DAGs for each
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// vertex's in and out reachability trees
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void init() override;
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// Execute reachability query q(u, v) from vertex u to vertex v
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// in O(n) using the stored decremental maintenance data structure for DAGs
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bool query(const T& u, const T& v) override;
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// Delete edge e(u, v) from all reachability trees and update each one of
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// them using the decremental reachability algorithm for DAGs
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void remove(const T& u, const T& v) override;
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// Insert edge e(u, v) by reconstructing all reachability trees
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void insert(const T& u, const T& v) override;
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private:
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// Connect each reachabiliy tree with decremental maintenance data structure
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std::map<T, Italiano<T>> In;
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std::map<T, Italiano<T>> Out;
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};
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template<typename T>
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void King<T>::init() {
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for (const auto& u : this->G.vertices()) {
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In[u] = Italiano<T>(BreadthFirstTree<T>(this->G.reverse(), u));
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In[u].init();
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Out[u] = Italiano<T>(BreadthFirstTree<T>(this->G, u));
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Out[u].init();
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}
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}
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template<typename T>
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bool King<T>::query(const T& u, const T& v) {
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return std::any_of(this->G.vertices().begin(), this->G.vertices().end(),
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[&](const T& w) {
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return In[w].query(w, u) && Out[w].query(w, v);
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});
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}
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template<typename T>
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void King<T>::remove(const T& u, const T& v) {
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this->G.remove(u, v);
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for (const auto& w : this->G.vertices()) {
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In[w].remove(u, v);
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Out[w].remove(u, v);
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}
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}
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template<typename T>
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void King<T>::insert(const T& u, const T& v) {
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this->G.insert(u, v);
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init();
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}
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} // namespace algo
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#endif
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