Files
reachability-algorithms/algorithm/king.h

73 lines
1.9 KiB
C++

#ifndef KING_H_
#define KING_H_
#include "algorithm/dynamic_reachability.h"
#include "algorithm/italiano.h"
using namespace graph;
namespace algo {
template<typename T>
class King : public DynamicReachability<T> {
public:
King() = default;
King(Digraph<T> G) { this->G = G; }
// Initialize decremental maintenance data structures for DAGs for each
// vertex's in and out reachability trees
void init() override;
// Execute reachability query q(u, v) from vertex u to vertex v
// in O(n) using the stored decremental maintenance data structure for DAGs
bool query(const T& u, const T& v) override;
// Delete edge e(u, v) from all reachability trees and update each one of
// them using the decremental reachability algorithm for DAGs
void remove(const T& u, const T& v) override;
// Insert edge e(u, v) by reconstructing all reachability trees
void insert(const T& u, const T& v) override;
private:
// Connect each reachabiliy tree with decremental maintenance data structure
std::map<T, Italiano<T>> In;
std::map<T, Italiano<T>> Out;
};
template<typename T>
void King<T>::init() {
for (const auto& u : this->G.vertices()) {
In[u] = Italiano<T>(BreadthFirstTree<T>(this->G.reverse(), u));
In[u].init();
Out[u] = Italiano<T>(BreadthFirstTree<T>(this->G, u));
Out[u].init();
}
}
template<typename T>
bool King<T>::query(const T& u, const T& v) {
return std::any_of(this->G.vertices().begin(), this->G.vertices().end(),
[&](const T& w) {
return In[w].query(w, u) && Out[w].query(w, v);
});
}
template<typename T>
void King<T>::remove(const T& u, const T& v) {
this->G.remove(u, v);
for (const auto& w : this->G.vertices()) {
In[w].remove(u, v);
Out[w].remove(u, v);
}
}
template<typename T>
void King<T>::insert(const T& u, const T& v) {
this->G.insert(u, v);
init();
}
} // namespace algo
#endif