Files
zeal/src/evaluation/evaluation.rs
stefiosif c2414c3f6e Make mvv_lva to map pieces to their material score instead of abritrary matrix
Add time limits, use anyhow crate to improve error handling, remove depth limit on quiescence search
2024-11-13 21:47:26 +02:00

131 lines
3.7 KiB
Rust

use u64 as Bitboard;
use crate::{
board::{
bitboard::{self, lsb},
board::{Board, Color, PieceType},
},
evaluation::psqt::{mirror_index, piece_square_score},
};
use super::psqt::piece_square_score_endgame;
pub const fn material_score(piece_type: PieceType) -> i32 {
match piece_type {
PieceType::Pawn => 100,
PieceType::Knight => 320,
PieceType::Bishop => 330,
PieceType::Rook => 500,
PieceType::Queen => 900,
PieceType::King => 0,
}
}
fn is_end_game(board: &Board) -> bool {
let white_pieces = board.white_pieces.iter().fold(0, |acc, p| {
acc + bitboard::bit_count(p.bitboard) * material_score(p.piece_type) as usize
});
let black_pieces = board.black_pieces.iter().fold(0, |acc, p| {
acc + bitboard::bit_count(p.bitboard) * material_score(p.piece_type) as usize
});
(white_pieces + black_pieces) < 2000
}
fn evaluate_side_for(board: &Board, color: Color) -> i32 {
let mut total_score = 0;
let pieces = match color {
Color::White => &board.white_pieces,
Color::Black => &board.black_pieces,
};
let psqt = if is_end_game(board) {
piece_square_score_endgame
} else {
piece_square_score
};
for piece in pieces {
let (piece_type, mut bitboard): (PieceType, Bitboard) = (piece.piece_type, piece.bitboard);
let mut score = 0;
while bitboard != 0 {
let psqt_index = match color {
Color::White => lsb(bitboard),
Color::Black => mirror_index(lsb(bitboard)),
};
score += material_score(piece_type);
score += psqt(piece_type, psqt_index);
bitboard &= bitboard - 1;
}
total_score += score;
}
total_score
}
pub fn evaluate_position(board: &Board) -> i32 {
let total_white_score = evaluate_side_for(board, Color::White);
let total_black_score = evaluate_side_for(board, Color::Black);
match board.state.current_player() {
Color::White => total_white_score - total_black_score,
Color::Black => total_black_score - total_white_score,
}
}
#[cfg(test)]
mod tests {
use crate::{
board::{
board::{Color, PieceType},
fen::from_fen,
},
evaluation::evaluation::{evaluate_position, evaluate_side_for, material_score},
};
const FEN_QUIET: [&str; 2] = [
"rnbqkbnr/pppppppp/8/8/8/8/PPPPPPPP/RNBQKBNR w KQkq - 0 1",
"rnbqkbnr/ppp2ppp/4p3/3pN3/3P4/8/PPP1PPPP/RNBQKB1R w KQkq - 0 1",
];
#[test]
fn test_material_score() -> Result<(), String> {
assert_eq!(100, material_score(PieceType::Pawn));
assert_eq!(320, material_score(PieceType::Knight));
assert_eq!(330, material_score(PieceType::Bishop));
assert_eq!(500, material_score(PieceType::Rook));
assert_eq!(900, material_score(PieceType::Queen));
assert_eq!(0, material_score(PieceType::King));
Ok(())
}
#[test]
fn test_evaluate_side_for() -> Result<(), String> {
let game = from_fen(FEN_QUIET[0])?;
assert_eq!(
evaluate_side_for(&game.board, Color::White),
evaluate_side_for(&game.board, Color::Black)
);
let game_2 = from_fen(FEN_QUIET[1])?;
let evaluate_white = evaluate_side_for(&game_2.board, Color::White);
let evaluate_black = evaluate_side_for(&game_2.board, Color::Black);
assert_eq!(4005, evaluate_white);
assert_eq!(3965, evaluate_black);
Ok(())
}
#[test]
fn test_evaluate_position() -> Result<(), String> {
let game = from_fen(FEN_QUIET[1])?;
assert_eq!(40, evaluate_position(&game.board));
Ok(())
}
}