stefiosif
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1c7100f510
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Use TT to store best move after each ID iteration
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2025-01-18 17:44:27 +02:00 |
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stefiosif
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824f8a37b5
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Add TT lookups in quiescence, move TT inside Game, remove redundant occupancy and time limit functions
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2025-01-18 13:01:06 +02:00 |
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stefiosif
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316f40e6e5
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Remove tt cutoffs, fix capture move sorting, refactor
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2024-11-30 00:04:53 +02:00 |
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stefiosif
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c2414c3f6e
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Make mvv_lva to map pieces to their material score instead of abritrary matrix
Add time limits, use anyhow crate to improve error handling, remove depth limit on quiescence search
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2024-11-13 21:47:26 +02:00 |
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stefiosif
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429485ae73
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Use one TT per game, use time manger in ID
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2024-11-10 14:22:24 +02:00 |
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stefiosif
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1b28de5064
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Refactor based on clippy, move tt to search module and call iterative deepening from uci_go
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2024-11-03 01:19:12 +02:00 |
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stefiosif
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802bdcdb37
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Add basic iterative deepening implementation
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2024-10-29 22:55:35 +02:00 |
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