Refactor project structure to use submodules
This commit is contained in:
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src/interface/mod.rs
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1
src/interface/mod.rs
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pub mod uci;
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236
src/interface/uci.rs
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236
src/interface/uci.rs
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use std::{
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io::{self, BufRead, Write},
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str::SplitWhitespace,
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};
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use crate::{board::game::Game, board::square::Square, movegen::r#move::Move, search::search};
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#[derive(PartialEq, Eq, Debug)]
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pub enum Command {
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Uci,
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IsReady,
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UciNewGame,
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Position,
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Go,
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Quit,
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}
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fn parse_command(parts: &mut SplitWhitespace) -> Result<Command, String> {
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match parts.next() {
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Some("uci") => Ok(Command::Uci),
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Some("isready") => Ok(Command::IsReady),
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Some("ucinewgame") => Ok(Command::UciNewGame),
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Some("position") => Ok(Command::Position),
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Some("go") => Ok(Command::Go),
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Some("quit") => Ok(Command::Quit),
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_ => Err("Unrecognised command".to_string()),
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}
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}
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pub enum Response {
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UciOk,
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ReadyOk,
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BestMove(String),
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Info(String),
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}
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fn write_response(handle_out: &mut impl Write, response: Response) -> Result<(), String> {
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writeln!(handle_out, "{}", response).map_err(|e| e.to_string())?;
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handle_out.flush().map_err(|e| e.to_string())?;
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Ok(())
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}
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use std::fmt;
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impl fmt::Display for Response {
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fn fmt(&self, f: &mut fmt::Formatter<'_>) -> fmt::Result {
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match self {
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Self::UciOk => write!(f, "id name ippos\nid author stefiosif\nuciok"),
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Self::ReadyOk => write!(f, "readyok"),
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Self::BestMove(best_move) => write!(f, "bestmove {}", best_move),
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Self::Info(info) => write!(f, "{}", info),
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}
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}
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}
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struct UciParameters {
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movetime: Option<usize>,
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depth: Option<u8>,
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game: Option<Game>,
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}
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impl UciParameters {
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const fn new() -> Self {
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Self {
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movetime: None,
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depth: None,
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game: None,
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}
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}
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fn add_movetime(&mut self, movetime: usize) {
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self.movetime = Some(movetime);
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}
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fn add_depth(&mut self, depth: u8) {
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self.depth = Some(depth);
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}
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fn add_game(&mut self, game: Game) {
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self.game = Some(game);
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}
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}
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impl Default for UciParameters {
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fn default() -> Self {
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Self::new()
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}
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}
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pub fn uci_position(position: &mut SplitWhitespace) -> Result<Game, String> {
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let state = position.next().ok_or("Expected startpos or fen")?;
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let mut game = match state {
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"startpos" => Game::new(),
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"fen" => Game::new_from_fen(position.next().ok_or("Expected fen string")?)?,
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_ => return Err("Expected startpos or fen".to_string()),
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};
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if Some("moves") != position.next() {
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return Ok(game);
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}
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for mv_str in position {
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let mv = Move::parse_from_str(mv_str)?;
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game.board.make_move(&mv, game.board.state.next_turn());
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}
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Ok(game)
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}
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const MAX_DEPTH: u8 = 5;
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pub fn uci_go(go: &mut SplitWhitespace, game: &mut Game) -> Result<Move, String> {
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let mut params = UciParameters::new();
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while let Some(subcommand) = go.next() {
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match subcommand {
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"depth" => {
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let depth_str = go.next().ok_or("Expected depth value")?;
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let depth = depth_str.parse::<u8>().map_err(|_| "Invalid depth value")?;
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params.add_depth(depth);
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}
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"movetime" => {
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let movetime_str = go.next().ok_or("Expected movetime value")?;
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let movetime = movetime_str
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.parse::<usize>()
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.map_err(|_| "Invalid movetime value")?;
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params.add_movetime(movetime);
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}
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_ => (),
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}
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}
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search::search(game, params.depth.unwrap_or(MAX_DEPTH));
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Ok(Move::new(Square::B8, Square::C6))
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}
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pub fn uci_loop() -> Result<(), String> {
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let stdin = io::stdin();
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let stdout = io::stdout();
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let handle_in = stdin.lock();
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let mut handle_out = stdout.lock();
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let mut params = UciParameters::new();
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for line in handle_in.lines() {
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let line_str = line.unwrap_or_else(|_| "quit".to_string());
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let mut parts = line_str.split_whitespace();
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let command = parse_command(&mut parts)?;
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let response = match command {
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Command::Uci => Response::UciOk,
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Command::IsReady => Response::ReadyOk,
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Command::UciNewGame => Response::Info("Clear cached game.".to_string()),
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Command::Position => {
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params.add_game(uci_position(&mut parts)?);
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Response::Info("Initialized position.".to_string())
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}
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Command::Go => {
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if let Some(ref mut game) = params.game {
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let best_move = uci_go(&mut parts, game)?;
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Response::BestMove(best_move.parse_into_str())
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} else {
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Response::Info("Going!".to_string())
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}
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}
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Command::Quit => break,
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};
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write_response(&mut handle_out, response)?;
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handle_out.flush().map_err(|e| e.to_string())?;
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}
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Ok(())
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}
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#[cfg(test)]
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mod tests {
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use crate::{
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board::fen::from_fen,
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interface::uci::{parse_command, Command},
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};
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use super::uci_position;
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const FEN: [&str; 2] = [
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"rnbqkbnr/pppppppp/8/8/8/8/PPPPPPPP/RNBQKBNR w KQkq - 0 1",
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"r1bqkbnr/pppppppp/2n4B/8/3P4/8/PPP1PPPP/RN1QKBNR b KQkq - 2 2",
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];
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#[test]
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fn test_uci_position() -> Result<(), String> {
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let command_position = "position startpos";
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let mut parts = command_position.split_whitespace();
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let command = parse_command(&mut parts)?;
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assert_eq!(command, Command::Position);
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assert_eq!(from_fen(FEN[0]).unwrap(), uci_position(&mut parts)?);
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let command_position_moves = "position startpos moves d2d4 b8c6 c1h6";
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let mut parts = command_position_moves.split_whitespace();
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let command = parse_command(&mut parts)?;
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assert_eq!(command, Command::Position);
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assert_eq!(from_fen(FEN[1]).unwrap(), uci_position(&mut parts)?);
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Ok(())
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}
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#[test]
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fn test_uci_go() -> Result<(), String> {
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let mut _game = from_fen(FEN[0])?;
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Ok(())
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}
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#[test]
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fn test_uci_loop() -> Result<(), String> {
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let mut _game = from_fen(FEN[0])?;
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Ok(())
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}
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}
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/*
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```
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- CuteChess: `uci`
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- Engine: `id name MyChessEngine`
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- Engine: `id author John Doe`
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- Engine: `option name Hash type spin default 32 min 1 max 512`
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- Engine: `uciok`
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- CuteChess: `setoption name Hash value 128`
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- CuteChess: `ucinewgame`
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- CuteChess: `position startpos moves e2e4 e7e5`
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- CuteChess: `go wtime 600000 btime 600000 winc 0 binc 0`
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- Engine: `info depth 1 score cp 20 nodes 15 nps 1500 time 10 pv e2e4`
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- Engine: `bestmove e2e4`
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- CuteChess: `quit`
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```
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*/
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