Refactor project structure to use submodules
This commit is contained in:
204
src/board/fen.rs
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204
src/board/fen.rs
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use crate::board::board::{Board, Color, Piece, PieceType};
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use crate::board::game::Game;
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use crate::board::state::{Castle, State};
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use String as FenError;
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pub fn from_fen(fen: &str) -> Result<Game, FenError> {
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let fen_parts: Vec<_> = fen.split_whitespace().collect();
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let mut board = piece_placement(fen_parts[0])?;
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let side_to_move = side_to_move(fen_parts[1])?;
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let castling_ability = castling_ability(fen_parts[2])?;
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let en_passant_target_square = en_passant_target_square(fen_parts[3])?;
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let halfmove_clock = halfmove_clock(fen_parts[4])?;
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let fullmove_counter = fullmove_counter(fen_parts[5])?;
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board.set_state(State::load_state(
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side_to_move,
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castling_ability,
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en_passant_target_square,
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halfmove_clock,
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fullmove_counter,
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));
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Ok(Game { board })
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}
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pub fn piece_placement(pieces: &str) -> Result<Board, FenError> {
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let mut board = Board::empty_board();
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let (mut file, mut rank): (u8, u8) = (0, 7);
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for c in pieces.chars() {
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let square = rank * 8 + file;
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let color = if c.is_ascii_lowercase() {
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Color::Black
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} else {
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Color::White
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};
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if let Some(piece_type) = match c.to_ascii_lowercase() {
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'r' => Some(PieceType::Rook),
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'n' => Some(PieceType::Knight),
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'b' => Some(PieceType::Bishop),
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'q' => Some(PieceType::Queen),
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'k' => Some(PieceType::King),
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'p' => Some(PieceType::Pawn),
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'/' => {
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file = 0;
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rank = rank.saturating_sub(1);
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continue;
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}
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n if n.is_numeric() => {
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file += n.to_digit(10).unwrap_or(0) as u8;
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None
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}
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_ => {
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return Err(FenError::from(
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"Error while parsing board piece state from FEN",
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))
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}
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} {
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board.set_piece(Piece::new(1 << square, piece_type, color));
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file += 1;
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};
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}
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Ok(board)
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}
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fn side_to_move(side: &str) -> Result<Color, FenError> {
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match side {
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"w" => Ok(Color::White),
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"b" => Ok(Color::Black),
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_ => Err(FenError::from(
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"Found invalid character while parsing in side_to_move",
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)),
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}
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}
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fn castling_ability(castling: &str) -> Result<[Castle; 2], FenError> {
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let mut bitflag = 0b0;
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for c in castling.chars() {
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match c {
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'K' => bitflag |= 0b1000,
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'Q' => bitflag |= 0b100,
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'k' => bitflag |= 0b10,
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'q' => bitflag |= 0b1,
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'-' => break,
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_ => {
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return Err(FenError::from(
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"Found invalid character while parsing in castling_ability",
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))
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}
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};
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}
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let mut castling_ability: [Castle; 2] = [Castle::None, Castle::None];
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let white_king_and_queen = (bitflag >> 2) & 0b11 == 0b11;
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let white_king = (bitflag >> 3) & 1 == 1;
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let white_queen = (bitflag >> 2) & 1 == 1;
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castling_ability[0] = match (white_king_and_queen, white_king, white_queen) {
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(true, _, _) => Castle::Both,
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(_, true, _) => Castle::Short,
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(_, _, true) => Castle::Long,
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_ => Castle::None,
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};
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let black_king_and_queen = bitflag & 0b11 == 0b11;
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let black_king = (bitflag >> 1) & 1 == 1;
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let black_queen = bitflag & 1 == 1;
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castling_ability[1] = match (black_king_and_queen, black_king, black_queen) {
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(true, _, _) => Castle::Both,
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(_, true, _) => Castle::Short,
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(_, _, true) => Castle::Long,
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_ => Castle::None,
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};
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Ok(castling_ability)
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}
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use std::collections::HashMap;
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fn en_passant_target_square(square: &str) -> Result<Option<usize>, FenError> {
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let mut sqr = square.chars();
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let mut files: HashMap<char, usize> = HashMap::new();
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files.insert('a', 0);
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files.insert('b', 1);
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files.insert('c', 2);
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files.insert('d', 3);
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files.insert('e', 4);
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files.insert('f', 5);
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files.insert('g', 6);
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files.insert('h', 7);
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let mut ranks: HashMap<char, usize> = HashMap::new();
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ranks.insert('3', 2);
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ranks.insert('6', 5);
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match sqr.next() {
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Some(file) if files.contains_key(&file) => match sqr.next() {
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Some(rank) if ranks.contains_key(&rank) => Ok(Some(
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ranks.get(&rank).expect("Invalid rank") * 8
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+ files.get(&file).expect("Invalid file"),
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)),
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Some(_) | None => Err(FenError::from(
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"Not a valid rank (3 or 6) for an en passant target square",
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)),
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},
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Some('-') => Ok(None),
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Some(_) | None => Err(FenError::from("Not a file (a..h) or dash (-) character")),
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}
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}
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fn halfmove_clock(halfmove: &str) -> Result<u8, FenError> {
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halfmove
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.parse::<u8>()
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.map_err(|_| FenError::from("Invalid halfmove_clock value"))
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}
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fn fullmove_counter(fullmove: &str) -> Result<u8, FenError> {
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if "0".eq(fullmove) {
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Err(FenError::from(
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"Full move counter is not allowed to start with 0",
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))
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} else {
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fullmove
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.parse::<u8>()
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.map_err(|_| FenError::from("Invalid fullmove_counter value"))
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}
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}
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#[cfg(test)]
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mod tests {
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use super::*;
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const FEN_EXAMPLE: [&str; 5] = [
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"rnbqkbnr/pppppppp/8/8/8/8/PPPPPPPP/RNBQKBNR w KQkq - 0 1",
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"rnbqkbnr/pppppppp/8/8/4P3/8/PPPP1PPP/RNBQKBNR b KQkq e3 0 1",
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"rnbqkbnr/pp1ppppp/8/2p5/4P3/8/PPPP1PPP/RNBQKBNR w KQkq c6 0 2",
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"rnbqkbnr/pp1ppppp/8/2p5/4P3/5N2/PPPP1PPP/RNBQKB1R b KQkq - 1 2 ",
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"rnbqkbnr/pppppppp/8/8/8/8/PPPPPPPP/RNBQKBNR x KQkq - 0 1",
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];
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#[test]
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fn test_from_fen() -> Result<(), String> {
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let new_game = from_fen(FEN_EXAMPLE[0])?;
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assert_eq!(new_game, Game::new());
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Ok(())
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}
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#[test]
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#[should_panic]
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fn test_fen_error() -> () {
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from_fen(FEN_EXAMPLE[4]).unwrap();
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}
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//TODO: add more happy path scenarios
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//TODO: test each panic e.g. #[should_panic(expected = "less than or equal to 100")]
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}
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