Reduce bitboards from 12 to 8, add color info in mailbox representation

This commit is contained in:
stefiosif
2025-01-12 20:02:16 +02:00
parent f7604b27a5
commit d9e76a224f
11 changed files with 238 additions and 331 deletions

View File

@@ -1,3 +1,4 @@
use strum_macros::EnumIter;
use u64 as Bitboard;
use crate::board::bitboard::{have_common_bit, lsb, square_to_bitboard};
@@ -14,62 +15,42 @@ use crate::movegen::r#move::{Move, MoveType, Promote};
#[derive(Debug, Clone, PartialEq, Eq)]
pub struct Board {
pub white_pieces: [Piece; 6],
pub black_pieces: [Piece; 6],
pub pieces: [Bitboard; 6],
pub color: [Bitboard; 2],
pub state: State,
}
impl Board {
pub const fn new() -> Self {
Self {
white_pieces: [
Piece::new(0xff00, PieceType::Pawn, Color::White),
Piece::new(0x42, PieceType::Knight, Color::White),
Piece::new(0x24, PieceType::Bishop, Color::White),
Piece::new(0x81, PieceType::Rook, Color::White),
Piece::new(0x8, PieceType::Queen, Color::White),
Piece::new(0x10, PieceType::King, Color::White),
],
black_pieces: [
Piece::new(0xff000000000000, PieceType::Pawn, Color::Black),
Piece::new(0x4200000000000000, PieceType::Knight, Color::Black),
Piece::new(0x2400000000000000, PieceType::Bishop, Color::Black),
Piece::new(0x8100000000000000, PieceType::Rook, Color::Black),
Piece::new(0x800000000000000, PieceType::Queen, Color::Black),
Piece::new(0x1000000000000000, PieceType::King, Color::Black),
pieces: [
0xff00000000ff00,
0x4200000000000042,
0x2400000000000024,
0x8100000000000081,
0x800000000000008,
0x1000000000000010,
],
color: [0xffff, 0xffff000000000000],
state: State::new(),
}
}
pub const fn empty_board() -> Self {
Self {
white_pieces: [
Piece::new(0x0, PieceType::Pawn, Color::White),
Piece::new(0x0, PieceType::Knight, Color::White),
Piece::new(0x0, PieceType::Bishop, Color::White),
Piece::new(0x0, PieceType::Rook, Color::White),
Piece::new(0x0, PieceType::Queen, Color::White),
Piece::new(0x0, PieceType::King, Color::White),
],
black_pieces: [
Piece::new(0x0, PieceType::Pawn, Color::Black),
Piece::new(0x0, PieceType::Knight, Color::Black),
Piece::new(0x0, PieceType::Bishop, Color::Black),
Piece::new(0x0, PieceType::Rook, Color::Black),
Piece::new(0x0, PieceType::Queen, Color::Black),
Piece::new(0x0, PieceType::King, Color::Black),
],
pieces: [0x0, 0x0, 0x0, 0x0, 0x0, 0x0],
color: [0x0, 0x0],
state: State::new(),
}
}
pub fn white_occupancies(&self) -> Bitboard {
self.white_pieces.iter().fold(0, |acc, p| p.bitboard | acc)
fn white_occupancies(&self) -> Bitboard {
self.color[Color::White]
}
pub fn black_occupancies(&self) -> Bitboard {
self.black_pieces.iter().fold(0, |acc, p| p.bitboard | acc)
fn black_occupancies(&self) -> Bitboard {
self.color[Color::Black]
}
pub fn all_occupancies(&self) -> Bitboard {
@@ -78,17 +59,15 @@ impl Board {
pub fn is_attacked(&self, square: usize, opponent_color: Color) -> bool {
let all_occupancies = self.all_occupancies();
let (opponent, own_color) = match opponent_color {
Color::Black => (&self.black_pieces, Color::White),
Color::White => (&self.white_pieces, Color::Black),
};
let own_color = opponent_color.opponent();
let opponent_color_bb = &self.color[opponent_color];
let pawns = opponent[PieceType::Pawn].bitboard;
let knights = opponent[PieceType::Knight].bitboard;
let bishops = opponent[PieceType::Bishop].bitboard;
let rooks = opponent[PieceType::Rook].bitboard;
let queens = opponent[PieceType::Queen].bitboard;
let king = opponent[PieceType::King].bitboard;
let pawns = self.pieces[PieceType::Pawn] & opponent_color_bb;
let knights = self.pieces[PieceType::Knight] & opponent_color_bb;
let bishops = self.pieces[PieceType::Bishop] & opponent_color_bb;
let rooks = self.pieces[PieceType::Rook] & opponent_color_bb;
let queens = self.pieces[PieceType::Queen] & opponent_color_bb;
let king = self.pieces[PieceType::King] & opponent_color_bb;
have_common_bit(pawns, fetch_pawn_attacks(square, own_color))
|| have_common_bit(knights, fetch_knight_attacks(square))
@@ -99,11 +78,7 @@ impl Board {
}
pub fn king_under_check(&self, color: Color) -> bool {
let own_king_square = match color {
Color::White => lsb(self.white_pieces[PieceType::King].bitboard),
Color::Black => lsb(self.black_pieces[PieceType::King].bitboard),
};
let own_king_square = lsb(self.pieces[PieceType::King] & self.color[color]);
self.is_attacked(own_king_square, color.opponent())
}
@@ -134,18 +109,9 @@ impl Board {
pub fn pseudo_moves(&self, color: Color, piece_type: PieceType) -> Vec<Move> {
let all_occupancies = self.all_occupancies();
let (pieces, opponent_occupancies, own_occupancies) = match color {
Color::White => (
self.white_pieces[piece_type].bitboard,
self.black_occupancies(),
self.white_occupancies(),
),
Color::Black => (
self.black_pieces[piece_type].bitboard,
self.white_occupancies(),
self.black_occupancies(),
),
};
let pieces = self.pieces[piece_type] & self.color[color];
let own_occupancies = self.color[color];
let opponent_occupancies = self.color[color.opponent()];
match piece_type {
PieceType::Pawn => pawn_pseudo_moves(
@@ -165,70 +131,56 @@ impl Board {
}
}
pub fn set_piece(&mut self, piece: &Piece) {
match piece.color {
Color::Black => self.black_pieces[piece.piece_type].bitboard |= piece.bitboard,
Color::White => self.white_pieces[piece.piece_type].bitboard |= piece.bitboard,
};
pub fn set_piece(&mut self, bb: Bitboard, piece_type: PieceType, color: Color) {
self.pieces[piece_type] |= bb;
self.color[color] |= bb;
}
pub fn set_state(&mut self, state: State) {
self.state = state;
}
pub fn is_pawn_move(&mut self, square: usize) -> bool {
let pieces = self.own_pieces();
have_common_bit(square_to_bitboard(square), pieces[PieceType::Pawn].bitboard)
}
pub fn own_pieces(&mut self) -> &mut [Piece; 6] {
match self.state.current_player() {
Color::White => &mut self.white_pieces,
Color::Black => &mut self.black_pieces,
}
}
pub fn opponent_pieces(&mut self) -> &mut [Piece; 6] {
match self.state.current_player() {
Color::White => &mut self.black_pieces,
Color::Black => &mut self.white_pieces,
}
pub fn is_pawn_move(&self, square: usize) -> bool {
let side = self.state.current_player();
let own_pawns = self.pieces[PieceType::Pawn] & self.color[side];
have_common_bit(square_to_bitboard(square), own_pawns)
}
pub fn move_piece(&mut self, src: usize, dst: usize, piece_type: PieceType) {
let pieces = self.own_pieces();
pieces[piece_type].bitboard &= !square_to_bitboard(src);
pieces[piece_type].bitboard |= square_to_bitboard(dst);
self.pieces[piece_type] &= !square_to_bitboard(src);
self.pieces[piece_type] |= square_to_bitboard(dst);
self.color[self.state.current_player()] &= !square_to_bitboard(src);
self.color[self.state.current_player()] |= square_to_bitboard(dst);
}
pub fn insert_own_piece(&mut self, square: usize, piece_type: PieceType) {
let pieces = self.own_pieces();
pieces[piece_type].bitboard |= square_to_bitboard(square);
self.pieces[piece_type] |= square_to_bitboard(square);
self.color[self.state.current_player()] |= square_to_bitboard(square);
}
pub fn insert_opponent_piece(&mut self, square: usize, piece_type: PieceType) {
let pieces = self.opponent_pieces();
pieces[piece_type].bitboard |= square_to_bitboard(square);
self.pieces[piece_type] |= square_to_bitboard(square);
self.color[self.state.next_player()] |= square_to_bitboard(square);
}
pub fn remove_own_piece(&mut self, square: usize, piece_type: PieceType) {
let pieces = self.own_pieces();
pieces[piece_type].bitboard &= !square_to_bitboard(square);
self.pieces[piece_type] &= !square_to_bitboard(square);
self.color[self.state.current_player()] &= !square_to_bitboard(square);
}
pub fn remove_opponent_piece(&mut self, square: usize, piece_type: PieceType) {
let pieces = self.opponent_pieces();
pieces[piece_type].bitboard &= !square_to_bitboard(square);
self.pieces[piece_type] &= !square_to_bitboard(square);
self.color[self.state.next_player()] &= !square_to_bitboard(square);
}
pub fn promote_piece(&mut self, square: usize, promote: &Promote) {
let pieces = self.own_pieces();
match promote {
Promote::Knight => pieces[PieceType::Knight].bitboard |= square_to_bitboard(square),
Promote::Bishop => pieces[PieceType::Bishop].bitboard |= square_to_bitboard(square),
Promote::Rook => pieces[PieceType::Rook].bitboard |= square_to_bitboard(square),
Promote::Queen => pieces[PieceType::Queen].bitboard |= square_to_bitboard(square),
Promote::Knight => self.pieces[PieceType::Knight] |= square_to_bitboard(square),
Promote::Bishop => self.pieces[PieceType::Bishop] |= square_to_bitboard(square),
Promote::Rook => self.pieces[PieceType::Rook] |= square_to_bitboard(square),
Promote::Queen => self.pieces[PieceType::Queen] |= square_to_bitboard(square),
};
self.color[self.state.current_player()] |= square_to_bitboard(square);
}
}
@@ -238,24 +190,7 @@ impl Default for Board {
}
}
#[derive(Debug, PartialEq, Eq, Clone)]
pub struct Piece {
pub bitboard: Bitboard,
pub piece_type: PieceType,
pub color: Color,
}
impl Piece {
pub const fn new(bitboard: Bitboard, piece_type: PieceType, color: Color) -> Self {
Self {
bitboard,
piece_type,
color,
}
}
}
#[derive(Debug, PartialEq, Eq, Clone, Copy)]
#[derive(Debug, PartialEq, Eq, Clone, Copy, EnumIter)]
pub enum PieceType {
Pawn,
Knight,
@@ -286,7 +221,7 @@ impl<T> IndexMut<PieceType> for [T] {
}
}
#[derive(Debug, PartialEq, Eq, Clone, Copy)]
#[derive(Debug, PartialEq, Eq, Clone, Copy, EnumIter)]
pub enum Color {
White,
Black,