Specify move type using new MoveType enum and update tests

This commit is contained in:
2024-06-29 16:35:49 +03:00
parent f3b2aabf46
commit a514431e7e
4 changed files with 220 additions and 73 deletions

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@@ -5,6 +5,11 @@ use crate::attack::{
get_rook_attacks, get_rook_attacks,
}; };
use crate::game::State; use crate::game::State;
use crate::movegen::{
bishop_pseudo_moves, king_pseudo_moves, knight_pseudo_moves, pawn_pseudo_moves,
queen_pseudo_moves, rook_pseudo_moves,
};
use crate::r#move::{Move, MoveType, Promote};
#[derive(Debug, PartialEq, Eq)] #[derive(Debug, PartialEq, Eq)]
pub struct Board { pub struct Board {
@@ -12,10 +17,6 @@ pub struct Board {
pub black_pieces: [Piece; 6], pub black_pieces: [Piece; 6],
pub state: State, pub state: State,
} }
use crate::movegen::{
bishop_pseudo_moves, king_pseudo_moves, knight_pseudo_moves, pawn_pseudo_moves,
queen_pseudo_moves, rook_pseudo_moves, Move,
};
impl Board { impl Board {
pub const fn new() -> Self { pub const fn new() -> Self {
@@ -100,6 +101,21 @@ impl Board {
|| enemy[Kind::King.idx()].bitboard & get_king_attacks(sq) != 0 || enemy[Kind::King.idx()].bitboard & get_king_attacks(sq) != 0
} }
pub fn is_move_legit(&self, square: usize, opponent_color: Color) -> bool {
!self.is_attacked(square, opponent_color)
}
pub fn pseudo_moves_all(&self, color: Color) -> Vec<Move> {
let mut moves = vec![];
moves.extend(self.pseudo_moves(color, Kind::Pawn));
moves.extend(self.pseudo_moves(color, Kind::Knight));
moves.extend(self.pseudo_moves(color, Kind::Bishop));
moves.extend(self.pseudo_moves(color, Kind::Rook));
moves.extend(self.pseudo_moves(color, Kind::Queen));
moves.extend(self.pseudo_moves(color, Kind::King));
moves
}
pub fn pseudo_moves(&self, color: Color, kind: Kind) -> Vec<Move> { pub fn pseudo_moves(&self, color: Color, kind: Kind) -> Vec<Move> {
let all_occupancies = self.get_all_occupancies(); let all_occupancies = self.get_all_occupancies();
let (pieces, enemy_occupancies, own_occupancies) = match color { let (pieces, enemy_occupancies, own_occupancies) = match color {
@@ -123,7 +139,7 @@ impl Board {
self.state.get_en_passant_target_square(), self.state.get_en_passant_target_square(),
color, color,
), ),
Kind::Knight => knight_pseudo_moves(pieces, own_occupancies), Kind::Knight => knight_pseudo_moves(pieces, all_occupancies, own_occupancies),
Kind::Bishop => bishop_pseudo_moves(pieces, all_occupancies, own_occupancies), Kind::Bishop => bishop_pseudo_moves(pieces, all_occupancies, own_occupancies),
Kind::Rook => rook_pseudo_moves(pieces, all_occupancies, own_occupancies), Kind::Rook => rook_pseudo_moves(pieces, all_occupancies, own_occupancies),
Kind::Queen => queen_pseudo_moves(pieces, all_occupancies, own_occupancies), Kind::Queen => queen_pseudo_moves(pieces, all_occupancies, own_occupancies),

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@@ -3,6 +3,7 @@ pub mod board;
pub mod fen; pub mod fen;
pub mod game; pub mod game;
pub mod magic; pub mod magic;
pub mod r#move;
pub mod movegen; pub mod movegen;
use game::Game; use game::Game;

46
src/move.rs Normal file
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@@ -0,0 +1,46 @@
#[derive(Debug, PartialEq, Eq, PartialOrd, Ord, Clone, Copy)]
pub enum Promote {
Knight,
Rook,
Bishop,
Queen,
}
#[derive(Debug, PartialEq, Eq, PartialOrd, Ord, Clone, Copy)]
pub enum MoveType {
Quiet,
Capture,
DoublePush,
Promotion(Promote),
PromotionCapture(Promote),
EnPassant,
Castle,
}
#[derive(Debug, PartialEq, Eq, PartialOrd, Ord, Clone, Copy)]
pub struct Move {
pub source: u32,
pub target: u32,
pub move_type: MoveType,
}
impl Move {
pub const fn new(source: u32, target: u32) -> Self {
Self {
source,
target,
move_type: MoveType::Quiet,
}
}
pub const fn new_with_type(source: u32, target: u32, move_type: MoveType) -> Self {
Self {
source,
target,
move_type,
}
}
}
#[cfg(test)]
mod tests {}

View File

@@ -4,6 +4,7 @@ use crate::attack::{
}; };
use crate::board::{Board, Color}; use crate::board::{Board, Color};
use crate::game::Castle; use crate::game::Castle;
use crate::r#move::{Move, MoveType, Promote};
use u64 as Bitboard; use u64 as Bitboard;
const NOT_A_FILE: Bitboard = 0xfefefefefefefefe; const NOT_A_FILE: Bitboard = 0xfefefefefefefefe;
@@ -11,18 +12,6 @@ const NOT_H_FILE: Bitboard = 0x7f7f7f7f7f7f7f7f;
const RANK_4: Bitboard = 0x00000000FF000000; const RANK_4: Bitboard = 0x00000000FF000000;
const RANK_5: Bitboard = 0x000000FF00000000; const RANK_5: Bitboard = 0x000000FF00000000;
#[derive(Debug, PartialEq, Eq, PartialOrd, Ord)]
pub struct Move {
pub source: u32,
pub target: u32,
}
impl Move {
pub const fn new(source: u32, target: u32) -> Self {
Self { source, target }
}
}
pub fn pawn_pseudo_moves( pub fn pawn_pseudo_moves(
pawns: Bitboard, pawns: Bitboard,
all_occupancies: Bitboard, all_occupancies: Bitboard,
@@ -30,7 +19,7 @@ pub fn pawn_pseudo_moves(
en_passant_square: Option<u8>, en_passant_square: Option<u8>,
color: Color, color: Color,
) -> Vec<Move> { ) -> Vec<Move> {
let mut moves: Vec<Move> = vec![]; let mut moves = vec![];
match color { match color {
Color::White => { Color::White => {
moves.extend(white_pawn_quiet_moves(pawns, all_occupancies)); moves.extend(white_pawn_quiet_moves(pawns, all_occupancies));
@@ -41,26 +30,36 @@ pub fn pawn_pseudo_moves(
)); ));
} }
Color::Black => { Color::Black => {
moves.extend(black_pawn_quiet_moves(pawns, all_occupancies));
moves.extend(black_pawn_capture_moves( moves.extend(black_pawn_capture_moves(
pawns, pawns,
enemy_occupancies, enemy_occupancies,
en_passant_square, en_passant_square,
)); ));
moves.extend(black_pawn_quiet_moves(pawns, all_occupancies));
} }
} }
moves moves
} }
fn white_pawn_quiet_moves(pawns: Bitboard, occupancies: Bitboard) -> Vec<Move> { fn white_pawn_quiet_moves(pawns: Bitboard, occupancies: Bitboard) -> Vec<Move> {
let mut moves: Vec<Move> = vec![]; let mut moves = vec![];
let empty = !occupancies; let empty = !occupancies;
let mut single_push_targets = (pawns << 8) & empty; let mut single_push_targets = (pawns << 8) & empty;
while single_push_targets != 0 { while single_push_targets != 0 {
let to = single_push_targets.trailing_zeros(); let to = single_push_targets.trailing_zeros();
let from = to - 8; let from = to - 8;
moves.push(Move::new(from, to));
if from as u64 & 0xff000000000000 != 0 {
moves.extend([
Move::new_with_type(from, to, MoveType::Promotion(Promote::Knight)),
Move::new_with_type(from, to, MoveType::Promotion(Promote::Bishop)),
Move::new_with_type(from, to, MoveType::Promotion(Promote::Rook)),
Move::new_with_type(from, to, MoveType::Promotion(Promote::Queen)),
]);
} else {
moves.push(Move::new(from, to));
}
single_push_targets &= single_push_targets - 1; single_push_targets &= single_push_targets - 1;
} }
let single_push_targets = (pawns << 8) & empty; let single_push_targets = (pawns << 8) & empty;
@@ -68,29 +67,40 @@ fn white_pawn_quiet_moves(pawns: Bitboard, occupancies: Bitboard) -> Vec<Move> {
while double_push_targets != 0 { while double_push_targets != 0 {
let to = double_push_targets.trailing_zeros(); let to = double_push_targets.trailing_zeros();
let from = to - 16; let from = to - 16;
moves.push(Move::new(from, to)); moves.push(Move::new_with_type(from, to, MoveType::DoublePush));
double_push_targets &= double_push_targets - 1; double_push_targets &= double_push_targets - 1;
} }
moves moves
} }
fn black_pawn_quiet_moves(pawns: Bitboard, occupancies: Bitboard) -> Vec<Move> { fn black_pawn_quiet_moves(pawns: Bitboard, occupancies: Bitboard) -> Vec<Move> {
let mut moves: Vec<Move> = vec![]; let mut moves = vec![];
let empty = !occupancies; let empty = !occupancies;
let mut single_push_targets = (pawns >> 8) & empty; let mut single_push_targets = (pawns >> 8) & empty;
while single_push_targets != 0 { while single_push_targets != 0 {
let to = single_push_targets.trailing_zeros(); let to = single_push_targets.trailing_zeros();
let from = to + 8; let from = to + 8;
moves.push(Move::new(from, to));
if from as u64 & 0xff000000000000 != 0 {
moves.extend([
Move::new_with_type(from, to, MoveType::Promotion(Promote::Knight)),
Move::new_with_type(from, to, MoveType::Promotion(Promote::Bishop)),
Move::new_with_type(from, to, MoveType::Promotion(Promote::Rook)),
Move::new_with_type(from, to, MoveType::Promotion(Promote::Queen)),
]);
} else {
moves.push(Move::new(from, to));
}
single_push_targets &= single_push_targets - 1; single_push_targets &= single_push_targets - 1;
} }
let single_push_targets = (pawns >> 8) & empty; let single_push_targets = (pawns >> 8) & empty;
let mut double_push_targets = (single_push_targets >> 8) & empty & RANK_5; let mut double_push_targets = (single_push_targets >> 8) & empty & RANK_5;
while double_push_targets != 0 { while double_push_targets != 0 {
let to = double_push_targets.trailing_zeros(); let to = double_push_targets.trailing_zeros();
let from = to + 16; let from = to + 16;
moves.push(Move::new(from, to)); moves.push(Move::new_with_type(from, to, MoveType::DoublePush));
double_push_targets &= double_push_targets - 1; double_push_targets &= double_push_targets - 1;
} }
moves moves
@@ -101,27 +111,51 @@ fn white_pawn_capture_moves(
enemy_occupancies: Bitboard, enemy_occupancies: Bitboard,
en_passant_square: Option<u8>, en_passant_square: Option<u8>,
) -> Vec<Move> { ) -> Vec<Move> {
let mut moves: Vec<Move> = vec![]; let mut moves = vec![];
let mut w_pawns_capture_east = pawns & ((enemy_occupancies >> 9) & NOT_H_FILE); let mut w_pawns_capture_east = pawns & ((enemy_occupancies >> 9) & NOT_H_FILE);
let mut w_pawns_capture_west = pawns & ((enemy_occupancies >> 7) & NOT_A_FILE); let mut w_pawns_capture_west = pawns & ((enemy_occupancies >> 7) & NOT_A_FILE);
while w_pawns_capture_east != 0 { while w_pawns_capture_east != 0 {
let from = w_pawns_capture_east.trailing_zeros(); let from = w_pawns_capture_east.trailing_zeros();
let to = from + 9; let to = from + 9;
moves.push(Move::new(from, to));
if from as u64 & 0xff000000000000 != 0 {
moves.extend([
Move::new_with_type(from, to, MoveType::PromotionCapture(Promote::Knight)),
Move::new_with_type(from, to, MoveType::PromotionCapture(Promote::Bishop)),
Move::new_with_type(from, to, MoveType::PromotionCapture(Promote::Rook)),
Move::new_with_type(from, to, MoveType::PromotionCapture(Promote::Queen)),
]);
} else {
moves.push(Move::new_with_type(from, to, MoveType::Capture));
}
w_pawns_capture_east &= w_pawns_capture_east - 1; w_pawns_capture_east &= w_pawns_capture_east - 1;
} }
while w_pawns_capture_west != 0 { while w_pawns_capture_west != 0 {
let from = w_pawns_capture_west.trailing_zeros(); let from = w_pawns_capture_west.trailing_zeros();
let to = from + 7; let to = from + 7;
moves.push(Move::new(from, to));
if from as u64 & 0xff000000000000 != 0 {
moves.extend([
Move::new_with_type(from, to, MoveType::PromotionCapture(Promote::Knight)),
Move::new_with_type(from, to, MoveType::PromotionCapture(Promote::Bishop)),
Move::new_with_type(from, to, MoveType::PromotionCapture(Promote::Rook)),
Move::new_with_type(from, to, MoveType::PromotionCapture(Promote::Queen)),
]);
} else {
moves.push(Move::new_with_type(from, to, MoveType::Capture));
}
w_pawns_capture_west &= w_pawns_capture_west - 1; w_pawns_capture_west &= w_pawns_capture_west - 1;
} }
if let Some(en_passant_square) = en_passant_square { if let Some(en_passant_square) = en_passant_square {
let attacked_from = get_pawn_attacks(en_passant_square as usize, Color::Black); let attacked_from = get_pawn_attacks(en_passant_square as usize, Color::Black);
let result = attacked_from & pawns; let result = attacked_from & pawns;
moves.push(Move::new(result.trailing_zeros(), en_passant_square as u32)); moves.push(Move::new_with_type(
result.trailing_zeros(),
en_passant_square as u32,
MoveType::EnPassant,
));
}; };
moves moves
} }
@@ -131,44 +165,74 @@ fn black_pawn_capture_moves(
enemy_occupancies: Bitboard, enemy_occupancies: Bitboard,
en_passant_square: Option<u8>, en_passant_square: Option<u8>,
) -> Vec<Move> { ) -> Vec<Move> {
let mut moves: Vec<Move> = vec![]; let mut moves = vec![];
let mut b_pawns_capture_east = pawns & ((enemy_occupancies << 7) & NOT_H_FILE); let mut b_pawns_capture_east = pawns & ((enemy_occupancies << 7) & NOT_H_FILE);
let mut b_pawns_capture_west = pawns & ((enemy_occupancies << 9) & NOT_A_FILE); let mut b_pawns_capture_west = pawns & ((enemy_occupancies << 9) & NOT_A_FILE);
while b_pawns_capture_east != 0 { while b_pawns_capture_east != 0 {
let from = b_pawns_capture_east.trailing_zeros(); let from = b_pawns_capture_east.trailing_zeros();
let to = from - 7; let to = from - 7;
moves.push(Move::new(from, to)); if from as u64 & 0xff00 != 0 {
moves.extend([
Move::new_with_type(from, to, MoveType::PromotionCapture(Promote::Knight)),
Move::new_with_type(from, to, MoveType::PromotionCapture(Promote::Bishop)),
Move::new_with_type(from, to, MoveType::PromotionCapture(Promote::Rook)),
Move::new_with_type(from, to, MoveType::PromotionCapture(Promote::Queen)),
]);
} else {
moves.push(Move::new_with_type(from, to, MoveType::Capture));
}
b_pawns_capture_east &= b_pawns_capture_east - 1; b_pawns_capture_east &= b_pawns_capture_east - 1;
} }
while b_pawns_capture_west != 0 { while b_pawns_capture_west != 0 {
let from = b_pawns_capture_west.trailing_zeros(); let from = b_pawns_capture_west.trailing_zeros();
let to = from - 9; let to = from - 9;
moves.push(Move::new(from, to)); if from as u64 & 0xff00 != 0 {
moves.extend([
Move::new_with_type(from, to, MoveType::PromotionCapture(Promote::Knight)),
Move::new_with_type(from, to, MoveType::PromotionCapture(Promote::Bishop)),
Move::new_with_type(from, to, MoveType::PromotionCapture(Promote::Rook)),
Move::new_with_type(from, to, MoveType::PromotionCapture(Promote::Queen)),
]);
} else {
moves.push(Move::new_with_type(from, to, MoveType::Capture));
}
b_pawns_capture_west &= b_pawns_capture_west - 1; b_pawns_capture_west &= b_pawns_capture_west - 1;
} }
if let Some(en_passant_square) = en_passant_square { if let Some(en_passant_square) = en_passant_square {
let attacked_from = get_pawn_attacks(en_passant_square as usize, Color::White); let attacked_from = get_pawn_attacks(en_passant_square as usize, Color::White);
let result = attacked_from & pawns; let result = attacked_from & pawns;
moves.push(Move::new(result.trailing_zeros(), en_passant_square as u32)); moves.push(Move::new_with_type(
result.trailing_zeros(),
en_passant_square as u32,
MoveType::EnPassant,
));
}; };
moves moves
} }
pub fn knight_pseudo_moves(mut knights: Bitboard, occupancies: Bitboard) -> Vec<Move> { pub fn knight_pseudo_moves(
let mut moves: Vec<Move> = vec![]; mut knights: Bitboard,
let empty = !occupancies; all_occupancies: Bitboard,
own_occupancies: Bitboard,
) -> Vec<Move> {
let mut moves = vec![];
let enemy_occupancies = all_occupancies ^ own_occupancies;
while knights != 0 { while knights != 0 {
let knight_square = knights.trailing_zeros() as usize; let knight_square = knights.trailing_zeros() as usize;
let from = knight_square as u32; let from = knight_square as u32;
let mut attacks = get_knight_attacks(knight_square) & empty; let mut attacks = get_knight_attacks(knight_square) & !own_occupancies;
while attacks != 0 { while attacks != 0 {
moves.push(Move::new(from, attacks.trailing_zeros())); let attack_sq = attacks.trailing_zeros();
if (1_u64 << attack_sq) & enemy_occupancies != 0 {
moves.push(Move::new_with_type(from, attack_sq, MoveType::Capture));
} else {
moves.push(Move::new(from, attack_sq));
}
attacks &= attacks - 1; attacks &= attacks - 1;
} }
knights &= knights - 1; knights &= knights - 1;
@@ -181,16 +245,21 @@ pub fn bishop_pseudo_moves(
all_occupancies: Bitboard, all_occupancies: Bitboard,
own_occupancies: Bitboard, own_occupancies: Bitboard,
) -> Vec<Move> { ) -> Vec<Move> {
let mut moves: Vec<Move> = vec![]; let mut moves = vec![];
let empty = !own_occupancies; let enemy_occupancies = all_occupancies ^ own_occupancies;
while bishops != 0 { while bishops != 0 {
let bishop_square = bishops.trailing_zeros() as usize; let bishop_square = bishops.trailing_zeros() as usize;
let from = bishop_square as u32; let from = bishop_square as u32;
let mut attacks = get_bishop_attacks(all_occupancies, bishop_square) & empty; let mut attacks = get_bishop_attacks(all_occupancies, bishop_square) & !own_occupancies;
while attacks != 0 { while attacks != 0 {
moves.push(Move::new(from, attacks.trailing_zeros())); let attack_sq = attacks.trailing_zeros();
if (1_u64 << attack_sq) & enemy_occupancies != 0 {
moves.push(Move::new_with_type(from, attack_sq, MoveType::Capture));
} else {
moves.push(Move::new(from, attack_sq));
}
attacks &= attacks - 1; attacks &= attacks - 1;
} }
bishops &= bishops - 1; bishops &= bishops - 1;
@@ -203,16 +272,21 @@ pub fn rook_pseudo_moves(
all_occupancies: Bitboard, all_occupancies: Bitboard,
own_occupancies: Bitboard, own_occupancies: Bitboard,
) -> Vec<Move> { ) -> Vec<Move> {
let mut moves: Vec<Move> = vec![]; let mut moves = vec![];
let empty = !own_occupancies; let enemy_occupancies = all_occupancies ^ own_occupancies;
while rooks != 0 { while rooks != 0 {
let rook_square = rooks.trailing_zeros() as usize; let rook_square = rooks.trailing_zeros() as usize;
let from = rook_square as u32; let from = rook_square as u32;
let mut attacks = get_rook_attacks(all_occupancies, rook_square) & empty; let mut attacks = get_rook_attacks(all_occupancies, rook_square) & !own_occupancies;
while attacks != 0 { while attacks != 0 {
moves.push(Move::new(from, attacks.trailing_zeros())); let attack_sq = attacks.trailing_zeros();
if (1_u64 << attack_sq) & enemy_occupancies != 0 {
moves.push(Move::new_with_type(from, attack_sq, MoveType::Capture));
} else {
moves.push(Move::new(from, attack_sq));
}
attacks &= attacks - 1; attacks &= attacks - 1;
} }
rooks &= rooks - 1; rooks &= rooks - 1;
@@ -225,16 +299,21 @@ pub fn queen_pseudo_moves(
all_occupancies: Bitboard, all_occupancies: Bitboard,
own_occupancies: Bitboard, own_occupancies: Bitboard,
) -> Vec<Move> { ) -> Vec<Move> {
let mut moves: Vec<Move> = vec![]; let mut moves = vec![];
let empty = !own_occupancies; let enemy_occupancies = all_occupancies ^ own_occupancies;
while queens != 0 { while queens != 0 {
let queen_square = queens.trailing_zeros() as usize; let queen_square = queens.trailing_zeros() as usize;
let from = queen_square as u32; let from = queen_square as u32;
let mut attacks = get_queen_attacks(all_occupancies, queen_square) & empty; let mut attacks = get_queen_attacks(all_occupancies, queen_square) & !own_occupancies;
while attacks != 0 { while attacks != 0 {
moves.push(Move::new(from, attacks.trailing_zeros())); let attack_sq = attacks.trailing_zeros();
if (1_u64 << attack_sq) & enemy_occupancies != 0 {
moves.push(Move::new_with_type(from, attack_sq, MoveType::Capture));
} else {
moves.push(Move::new(from, attack_sq));
}
attacks &= attacks - 1; attacks &= attacks - 1;
} }
queens &= queens - 1; queens &= queens - 1;
@@ -249,14 +328,19 @@ pub fn king_pseudo_moves(
board: &Board, board: &Board,
color: Color, color: Color,
) -> Vec<Move> { ) -> Vec<Move> {
let mut moves: Vec<Move> = vec![]; let mut moves = vec![];
let empty: u64 = !own_occupancies;
let king_square = king.trailing_zeros() as usize; let king_square = king.trailing_zeros() as usize;
let from = king_square as u32; let from = king_square as u32;
let mut attacks = get_king_attacks(king_square) & empty; let mut attacks = get_king_attacks(king_square) & !own_occupancies;
let enemy_occupancies = all_occupancies ^ own_occupancies;
while attacks != 0 { while attacks != 0 {
moves.push(Move::new(from, attacks.trailing_zeros())); let attack_sq = attacks.trailing_zeros();
if (1_u64 << attack_sq) & enemy_occupancies != 0 {
moves.push(Move::new_with_type(from, attack_sq, MoveType::Capture));
} else {
moves.push(Move::new(from, attack_sq));
}
attacks &= attacks - 1; attacks &= attacks - 1;
} }
@@ -273,7 +357,7 @@ fn king_castling_moves(board: &Board, color: Color, all_occupancies: Bitboard) -
let mut add_move_if_empty_path = |path_mask, king_to| { let mut add_move_if_empty_path = |path_mask, king_to| {
if all_occupancies & path_mask != 0 { if all_occupancies & path_mask != 0 {
moves.push(Move::new(king_from, king_to)) moves.push(Move::new_with_type(king_from, king_to, MoveType::Castle))
} }
}; };
@@ -331,19 +415,19 @@ mod tests {
let new_game = from_fen(FEN_PAWN_MOVES)?; let new_game = from_fen(FEN_PAWN_MOVES)?;
let expected = vec![ let expected = vec![
Move::new(9, 17), Move::new(9, 17),
Move::new(9, 25), Move::new_with_type(9, 25, MoveType::DoublePush),
Move::new(10, 18), Move::new(10, 18),
Move::new(10, 26), Move::new_with_type(10, 26, MoveType::DoublePush),
Move::new(14, 22), Move::new(14, 22),
Move::new(14, 30), Move::new_with_type(14, 30, MoveType::DoublePush),
Move::new(15, 23), Move::new(15, 23),
Move::new(15, 31), Move::new_with_type(15, 31, MoveType::DoublePush),
Move::new(29, 37), Move::new(29, 37),
Move::new(32, 40), Move::new(32, 40),
Move::new(32, 41), Move::new_with_type(32, 41, MoveType::Capture),
Move::new(36, 43), Move::new_with_type(36, 43, MoveType::Capture),
Move::new(36, 44), Move::new(36, 44),
Move::new(36, 45), Move::new_with_type(36, 45, MoveType::Capture),
]; ];
let mut actual = new_game.board.pseudo_moves(Color::White, Kind::Pawn); let mut actual = new_game.board.pseudo_moves(Color::White, Kind::Pawn);
@@ -351,12 +435,12 @@ mod tests {
assert_eq!(expected, actual); assert_eq!(expected, actual);
let expected = vec![ let expected = vec![
Move::new(41, 32), Move::new_with_type(41, 32, MoveType::Capture),
Move::new(41, 33), Move::new(41, 33),
Move::new(43, 35), Move::new(43, 35),
Move::new(43, 36), Move::new_with_type(43, 36, MoveType::Capture),
Move::new(48, 40), Move::new(48, 40),
Move::new(55, 39), Move::new_with_type(55, 39, MoveType::DoublePush),
Move::new(55, 47), Move::new(55, 47),
]; ];
let mut actual = new_game.board.pseudo_moves(Color::Black, Kind::Pawn); let mut actual = new_game.board.pseudo_moves(Color::Black, Kind::Pawn);
@@ -380,7 +464,7 @@ mod tests {
Move::new(21, 11), Move::new(21, 11),
Move::new(21, 31), Move::new(21, 31),
Move::new(21, 36), Move::new(21, 36),
Move::new(21, 38), Move::new_with_type(21, 38, MoveType::Capture),
]; ];
let mut actual = new_game.board.pseudo_moves(Color::White, Kind::Knight); let mut actual = new_game.board.pseudo_moves(Color::White, Kind::Knight);
actual.sort(); actual.sort();
@@ -403,7 +487,7 @@ mod tests {
Move::new(26, 35), Move::new(26, 35),
Move::new(26, 40), Move::new(26, 40),
Move::new(26, 44), Move::new(26, 44),
Move::new(26, 53), Move::new_with_type(26, 53, MoveType::Capture),
]; ];
let mut actual = new_game.board.pseudo_moves(Color::White, Kind::Bishop); let mut actual = new_game.board.pseudo_moves(Color::White, Kind::Bishop);
actual.sort(); actual.sort();
@@ -424,14 +508,14 @@ mod tests {
Move::new(11, 35), Move::new(11, 35),
Move::new(11, 43), Move::new(11, 43),
Move::new(11, 51), Move::new(11, 51),
Move::new(11, 59), Move::new_with_type(11, 59, MoveType::Capture),
Move::new(12, 13), Move::new(12, 13),
Move::new(12, 14), Move::new(12, 14),
Move::new(12, 15), Move::new(12, 15),
Move::new(12, 20), Move::new(12, 20),
Move::new(12, 28), Move::new(12, 28),
Move::new(12, 36), Move::new(12, 36),
Move::new(12, 44), Move::new_with_type(12, 44, MoveType::Capture),
]; ];
let mut actual = new_game.board.pseudo_moves(Color::White, Kind::Rook); let mut actual = new_game.board.pseudo_moves(Color::White, Kind::Rook);
actual.sort(); actual.sort();
@@ -454,7 +538,7 @@ mod tests {
Move::new(17, 25), Move::new(17, 25),
Move::new(17, 33), Move::new(17, 33),
Move::new(17, 41), Move::new(17, 41),
Move::new(17, 49), Move::new_with_type(17, 49, MoveType::Capture),
]; ];
let mut actual = new_game.board.pseudo_moves(Color::White, Kind::Queen); let mut actual = new_game.board.pseudo_moves(Color::White, Kind::Queen);
actual.sort(); actual.sort();
@@ -487,7 +571,7 @@ mod tests {
assert_eq!(expected, actual); assert_eq!(expected, actual);
let new_game_2 = from_fen(FEN_KING_MOVES[1])?; let new_game_2 = from_fen(FEN_KING_MOVES[1])?;
let expected = vec![Move::new(4, 2), Move::new(4, 3)]; let expected = vec![Move::new_with_type(4, 2, MoveType::Castle), Move::new(4, 3)];
let mut actual = new_game_2.board.pseudo_moves(Color::White, Kind::King); let mut actual = new_game_2.board.pseudo_moves(Color::White, Kind::King);
actual.sort(); actual.sort();
assert_eq!(expected, actual); assert_eq!(expected, actual);
@@ -498,7 +582,7 @@ mod tests {
Move::new(60, 53), Move::new(60, 53),
Move::new(60, 59), Move::new(60, 59),
Move::new(60, 61), Move::new(60, 61),
Move::new(60, 62), Move::new_with_type(60, 62, MoveType::Castle),
]; ];
let mut actual = new_game_3.board.pseudo_moves(Color::Black, Kind::King); let mut actual = new_game_3.board.pseudo_moves(Color::Black, Kind::King);
actual.sort(); actual.sort();