Refactor make_move, internal functions, move parsing and add more tests
This commit is contained in:
@@ -10,7 +10,7 @@ use crate::movegen::movegen::{
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bishop_pseudo_moves, king_pseudo_moves, knight_pseudo_moves, pawn_pseudo_moves,
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queen_pseudo_moves, rook_pseudo_moves,
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};
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use crate::movegen::r#move::Move;
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use crate::movegen::r#move::{Move, MoveType, Promote};
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#[derive(Debug, PartialEq, Eq, Clone)]
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pub struct Board {
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@@ -164,7 +164,7 @@ impl Board {
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self.state = state;
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}
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pub fn piece_type_at(&self, square: usize, color: Color) -> Option<PieceType> {
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pub fn piece_type_at_color(&self, square: usize, color: Color) -> Option<PieceType> {
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let pieces = match color {
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Color::White => &self.white_pieces,
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Color::Black => &self.black_pieces,
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@@ -175,6 +175,225 @@ impl Board {
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.find(|p| have_common_bit(p.bitboard, square_to_bitboard(square)))
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.map(|p| p.piece_type)
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}
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pub fn piece_type_at(&self, square: usize) -> Option<PieceType> {
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if let Some(at_white) = self.piece_type_at_color(square, Color::White) {
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return Some(at_white);
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}
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if let Some(at_black) = self.piece_type_at_color(square, Color::Black) {
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return Some(at_black);
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}
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return None;
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}
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pub fn make_move(&mut self, mv: &Move) {
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let color = self.state.current_player();
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let pawn_move = self.is_pawn_move(mv.src);
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let mut en_passant_square = None;
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match &mv.move_type {
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MoveType::Quiet => {
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self.move_piece(mv.src, mv.dst);
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}
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MoveType::Capture => {
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self.move_piece(mv.src, mv.dst);
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self.remove_opponent_piece(mv.dst);
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}
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MoveType::EnPassant => {
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self.move_piece(mv.src, mv.dst);
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self.remove_pawn_enpassant(mv.dst, color);
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}
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MoveType::DoublePush => {
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self.move_piece(mv.src, mv.dst);
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en_passant_square = match color {
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Color::White => Some(mv.src + 8),
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Color::Black => Some(mv.src.saturating_sub(8)),
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};
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}
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MoveType::Promotion(promote) => {
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self.remove_own_piece(mv.src);
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self.promote_piece(mv.dst, promote);
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}
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MoveType::PromotionCapture(promote) => {
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self.remove_own_piece(mv.src);
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self.remove_opponent_piece(mv.dst);
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self.promote_piece(mv.dst, promote);
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}
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MoveType::Castle => {
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self.move_piece(mv.src, mv.dst);
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self.move_rook_castle(mv.dst);
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self.state.set_castling_ability(color, Castle::None);
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}
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}
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Self::update_game_state(&mut self.state, mv, color, pawn_move, en_passant_square);
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}
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pub fn unmake_move(&mut self, move_parameters: &MoveParameters) {
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let color_before_move = self.state.change_side();
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self.state.revert_full_move(color_before_move);
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self.state.en_passant_square = move_parameters.en_passant_square;
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if let Some(new_castling_ability) = move_parameters.castling_ability {
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self.state.castling_ability = new_castling_ability;
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}
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if let Some(new_halfmove_clock) = move_parameters.halfmove_clock {
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self.state.halfmove_clock = new_halfmove_clock;
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}
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let mv = move_parameters.mv.unwrap();
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match &mv.move_type {
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MoveType::Quiet | MoveType::DoublePush => {
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self.move_piece(mv.dst, mv.src);
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}
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MoveType::Capture | MoveType::Promotion(_) | MoveType::PromotionCapture(_) => {
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if let (Some(captured_piece_type), Some(promoted_piece_type)) = (
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move_parameters.captured_piece,
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move_parameters.promoted_piece,
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) {
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let (own_pieces, opponent_pieces) = self.all_pieces();
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opponent_pieces[captured_piece_type].bitboard |= square_to_bitboard(mv.dst);
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own_pieces[promoted_piece_type].bitboard &= !square_to_bitboard(mv.dst);
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own_pieces[PieceType::Pawn].bitboard |= square_to_bitboard(mv.src);
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} else if let Some(captured_piece_type) = move_parameters.captured_piece {
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self.move_piece(mv.dst, mv.src);
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let opponent_pieces = self.opponent_pieces();
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opponent_pieces[captured_piece_type].bitboard |= square_to_bitboard(mv.dst);
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} else if let Some(promoted_piece_type) = move_parameters.promoted_piece {
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let own_pieces = self.own_pieces();
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own_pieces[promoted_piece_type].bitboard &= !square_to_bitboard(mv.dst);
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own_pieces[PieceType::Pawn].bitboard |= square_to_bitboard(mv.src);
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}
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}
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MoveType::EnPassant => {
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self.move_piece(mv.dst, mv.src);
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let enemy_pawn_square = match color_before_move {
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Color::White => mv.dst - 8,
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Color::Black => mv.dst + 8,
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};
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let opponent_pieces = self.opponent_pieces();
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opponent_pieces[PieceType::Pawn].bitboard |= square_to_bitboard(enemy_pawn_square);
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}
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MoveType::Castle => {
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self.move_piece(mv.dst, mv.src);
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let (rook_src, rook_dst) = match mv.dst {
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Square::C1 | Square::C8 => (mv.dst - 2, mv.dst + 1),
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Square::G1 | Square::G8 => (mv.dst + 1, mv.dst - 1),
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_ => return,
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};
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let own_pieces = self.own_pieces();
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own_pieces[PieceType::Rook].bitboard &= !square_to_bitboard(rook_dst);
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own_pieces[PieceType::Rook].bitboard |= square_to_bitboard(rook_src);
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}
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}
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}
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fn update_game_state(
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state: &mut State,
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mv: &Move,
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color: Color,
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pawn_move: bool,
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en_passant_square: Option<usize>,
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) {
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state.set_en_passant_square(en_passant_square);
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state.update_castling_state_quiet(mv.src, color);
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state.update_castling_state_capture(mv.dst, color.opponent());
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state.update_half_move(mv.move_type, pawn_move);
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state.update_full_move(color);
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state.change_side();
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}
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fn move_piece(&mut self, src: usize, dst: usize) {
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let pieces = self.own_pieces();
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pieces
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.iter_mut()
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.filter(|p| have_common_bit(p.bitboard, square_to_bitboard(src)))
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.for_each(|p| {
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p.bitboard &= !square_to_bitboard(src);
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p.bitboard |= square_to_bitboard(dst);
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});
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}
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fn remove_own_piece(&mut self, square: usize) {
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let pieces = self.own_pieces();
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pieces
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.iter_mut()
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.filter(|p| have_common_bit(p.bitboard, square_to_bitboard(square)))
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.for_each(|p| {
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p.bitboard &= !square_to_bitboard(square);
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});
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}
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fn remove_opponent_piece(&mut self, square: usize) {
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let pieces = self.opponent_pieces();
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pieces
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.iter_mut()
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.filter(|p| have_common_bit(p.bitboard, square_to_bitboard(square)))
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.for_each(|p| {
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p.bitboard &= !square_to_bitboard(square);
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});
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}
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fn move_rook_castle(&mut self, king_dst: usize) {
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let (rook_src, rook_dst) = match king_dst {
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Square::C1 | Square::C8 => (king_dst - 2, king_dst + 1),
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Square::G1 | Square::G8 => (king_dst + 1, king_dst - 1),
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_ => return,
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};
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self.move_piece(rook_src, rook_dst);
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}
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fn promote_piece(&mut self, square: usize, promote: &Promote) {
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let pieces = self.own_pieces();
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match promote {
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Promote::Knight => pieces[PieceType::Knight].bitboard |= square_to_bitboard(square),
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Promote::Bishop => pieces[PieceType::Bishop].bitboard |= square_to_bitboard(square),
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Promote::Rook => pieces[PieceType::Rook].bitboard |= square_to_bitboard(square),
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Promote::Queen => pieces[PieceType::Queen].bitboard |= square_to_bitboard(square),
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};
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}
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fn remove_pawn_enpassant(&mut self, square: usize, color: Color) {
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let piece_to_remove = match color {
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Color::White => square - 8,
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Color::Black => square + 8,
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};
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self.remove_opponent_piece(piece_to_remove);
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}
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fn is_pawn_move(&mut self, square: usize) -> bool {
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let pieces = self.own_pieces();
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have_common_bit(square_to_bitboard(square), pieces[PieceType::Pawn].bitboard)
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}
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fn own_pieces(&mut self) -> &mut [Piece; 6] {
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match self.state.current_player() {
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Color::White => &mut self.white_pieces,
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Color::Black => &mut self.black_pieces,
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}
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}
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fn opponent_pieces(&mut self) -> &mut [Piece; 6] {
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match self.state.current_player() {
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Color::White => &mut self.black_pieces,
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Color::Black => &mut self.white_pieces,
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}
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}
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fn all_pieces(&mut self) -> (&mut [Piece; 6], &mut [Piece; 6]) {
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match self.state.current_player() {
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Color::White => (&mut self.white_pieces, &mut self.black_pieces),
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Color::Black => (&mut self.black_pieces, &mut self.white_pieces),
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}
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}
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}
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impl Default for Board {
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@@ -211,20 +430,16 @@ pub enum PieceType {
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}
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impl PieceType {
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const fn idx(self) -> usize {
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match self {
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Self::Pawn => 0,
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Self::Knight => 1,
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Self::Bishop => 2,
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Self::Rook => 3,
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Self::Queen => 4,
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Self::King => 5,
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}
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pub const fn idx(self) -> usize {
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self as usize
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}
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}
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use std::ops::{Index, IndexMut};
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use super::bitboard::square_to_bitboard;
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use super::history::MoveParameters;
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use super::square::Square;
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use super::state::Castle;
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impl Index<PieceType> for [Piece] {
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type Output = Piece;
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@@ -257,7 +472,10 @@ impl Color {
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#[cfg(test)]
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mod tests {
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use crate::{board::fen::from_fen, movegen::attack::init_attacks};
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use crate::{
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board::fen::from_fen,
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movegen::{attack::init_attacks, r#move::MoveType},
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};
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use super::*;
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@@ -266,9 +484,11 @@ mod tests {
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#[test]
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fn test_occupancies() -> Result<(), String> {
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let new_game = from_fen(FEN_EXAMPLE[0])?;
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assert_eq!(new_game.board.white_occupancies(), 0x40000002000000);
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assert_eq!(new_game.board.black_occupancies(), 0x900204401002);
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assert_eq!(new_game.board.all_occupancies(), 0x40900206401002);
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Ok(())
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}
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@@ -276,8 +496,103 @@ mod tests {
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fn test_is_attacked() -> Result<(), String> {
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let new_game = from_fen(FEN_EXAMPLE[0])?;
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init_attacks();
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assert!(new_game.board.is_attacked(54, Color::Black));
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Ok(())
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}
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const FEN: &str = "1r2k2r/2P1pq1p/2npb3/1p3ppP/p3P3/P2B1Q2/1P1PNPP1/R3K2R w KQk g6 0 1";
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const FEN_QUIET: &str = "1r2k2r/2P1pq1p/2npb3/1p3ppP/p3P3/P2BQ3/1P1PNPP1/R3K2R b KQk - 1 1";
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#[test]
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fn test_make_move_quiet() -> Result<(), String> {
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let mut game = from_fen(FEN)?;
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let b1c3 = Move::new(Square::F3, Square::E3);
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game.board.make_move(&b1c3);
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assert_eq!(game, from_fen(FEN_QUIET)?);
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Ok(())
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}
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const FEN_CAPTURE: &str = "1r2k2r/2P1pq1p/2npb3/1p3QpP/p3P3/P2B4/1P1PNPP1/R3K2R b KQk - 0 1";
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#[test]
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fn test_make_move_capture() -> Result<(), String> {
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let mut game = from_fen(FEN)?;
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let f3f5 = Move::new_with_type(Square::F3, Square::F5, MoveType::Capture);
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game.board.make_move(&f3f5);
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assert_eq!(game, from_fen(FEN_CAPTURE)?);
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Ok(())
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}
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const FEN_EN_PASSANT: &str =
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"1r2k2r/2P1pq1p/2npb1P1/1p3p2/p3P3/P2B1Q2/1P1PNPP1/R3K2R b KQk - 0 1";
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#[test]
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fn test_make_move_en_passant() -> Result<(), String> {
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let mut game = from_fen(FEN)?;
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let h5g6 = Move::new_with_type(Square::H5, Square::G6, MoveType::EnPassant);
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game.board.make_move(&h5g6);
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assert_eq!(game, from_fen(FEN_EN_PASSANT)?);
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Ok(())
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}
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const FEN_DOUBLE_PUSH: &str =
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"1r2k2r/2P1pq1p/2npb3/1p3ppP/pP2P3/P2B1Q2/3PNPP1/R3K2R b KQk b3 0 1";
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#[test]
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fn test_make_move_double_push() -> Result<(), String> {
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let mut game = from_fen(FEN)?;
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let b2b4 = Move::new_with_type(Square::B2, Square::B4, MoveType::DoublePush);
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game.board.make_move(&b2b4);
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assert_eq!(game, from_fen(FEN_DOUBLE_PUSH)?);
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Ok(())
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}
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const FEN_PROMOTION: &str = "1rQ1k2r/4pq1p/2npb3/1p3ppP/p3P3/P2B1Q2/1P1PNPP1/R3K2R b KQk - 0 1";
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#[test]
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fn test_make_move_promotion() -> Result<(), String> {
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let mut game = from_fen(FEN)?;
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let c7c8 = Move::new_with_type(Square::C7, Square::C8, MoveType::Promotion(Promote::Queen));
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game.board.make_move(&c7c8);
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assert_eq!(game, from_fen(FEN_PROMOTION)?);
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Ok(())
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}
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const FEN_PROMOTION_CAPTURE: &str =
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"1Q2k2r/4pq1p/2npb3/1p3ppP/p3P3/P2B1Q2/1P1PNPP1/R3K2R b KQk - 0 1";
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#[test]
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fn test_make_move_promotion_capture() -> Result<(), String> {
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let mut game = from_fen(FEN)?;
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let c7b8 = Move::new_with_type(
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Square::C7,
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Square::B8,
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MoveType::PromotionCapture(Promote::Queen),
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);
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game.board.make_move(&c7b8);
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assert_eq!(game, from_fen(FEN_PROMOTION_CAPTURE)?);
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Ok(())
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}
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const FEN_CASTLE: &str = "1r2k2r/2P1pq1p/2npb3/1p3ppP/p3P3/P2B1Q2/1P1PNPP1/R4RK1 b k - 1 1";
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#[test]
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fn test_make_move_castle() -> Result<(), String> {
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let mut game = from_fen(FEN)?;
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let e1g1 = Move::new_with_type(Square::E1, Square::G1, MoveType::Castle);
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game.board.make_move(&e1g1);
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assert_eq!(game, from_fen(FEN_CASTLE)?);
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Ok(())
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}
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}
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