Use one TT per game, use time manger in ID
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@@ -1,30 +1,58 @@
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use std::time::Instant;
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use crate::{
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board::game::Game,
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evaluation::{MAX_SCORE, MIN_SCORE},
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movegen::r#move::Move,
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};
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use super::{negamax, transposition_table::TranspositionTable, MAX_TT_SIZE};
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use super::{
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negamax, transposition_table::TranspositionTable, HARD_LIMIT_DIVISION, SOFT_EVAL_THRESHOLD,
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SOFT_LIMIT_DIVISION,
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};
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pub fn iterative_deepening(game: &mut Game, max_depth: u8, move_time: u128) -> Option<Move> {
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let mut tt = TranspositionTable::new(MAX_TT_SIZE);
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let mut mv: Option<Move> = None;
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pub fn iterative_deepening(
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game: &mut Game,
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max_depth: u8,
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remaining_time: u128,
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tt: &mut TranspositionTable,
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) -> Option<Move> {
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let (mut best_move, mut best_eval): (Option<Move>, i32) = (None, MIN_SCORE);
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let time_now = std::time::Instant::now();
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for depth in 1..=max_depth {
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if time_now.elapsed().as_millis() >= move_time {
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return mv;
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if time_limit_reached(&time_now, remaining_time, best_eval) {
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return best_move;
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}
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(mv, _) = negamax::negamax(game, MIN_SCORE, MAX_SCORE, depth, 0, &mut tt);
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(best_move, best_eval) = negamax::negamax(game, MIN_SCORE, MAX_SCORE, depth, 0, tt);
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}
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mv
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best_move
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}
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fn time_limit_reached(time: &Instant, remaining_time: u128, eval: i32) -> bool {
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hard_limit(time, remaining_time) || soft_limit(time, remaining_time, eval)
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}
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fn hard_limit(time_now: &Instant, remaining_time: u128) -> bool {
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time_now.elapsed().as_millis() >= remaining_time / HARD_LIMIT_DIVISION
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}
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fn soft_limit(time: &Instant, remaining_time: u128, eval: i32) -> bool {
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time.elapsed().as_millis() >= remaining_time / SOFT_LIMIT_DIVISION && eval > SOFT_EVAL_THRESHOLD
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}
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#[cfg(test)]
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mod tests {
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use crate::{board::fen::from_fen, movegen::attack_generator::init_attacks, search};
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use crate::{
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board::fen::from_fen,
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movegen::attack_generator::init_attacks,
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search::{
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iterative_deepening, transposition_table::TranspositionTable, MAX_DEPTH, MAX_TT_SIZE,
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REMAINING_TIME_DEFAULT,
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},
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};
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const FEN: &str = "1r2k2r/2P1pq1p/2npb3/1p3ppP/p3P3/P2B1Q2/1P1PNPP1/R3K2R w KQk g6 0 1";
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@@ -32,9 +60,16 @@ mod tests {
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fn test_iterative_deepening() -> Result<(), String> {
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init_attacks();
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let mut game = from_fen(FEN)?;
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let mut tt = TranspositionTable::new(MAX_TT_SIZE);
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let time_now = std::time::Instant::now();
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let _ = search::iterative_deepening::iterative_deepening(&mut game, 6, 1000);
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iterative_deepening::iterative_deepening(
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&mut game,
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MAX_DEPTH,
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REMAINING_TIME_DEFAULT,
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&mut tt,
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);
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dbg!(time_now.elapsed());
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Ok(())
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@@ -5,7 +5,10 @@ pub mod perft;
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pub mod quiescence;
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pub mod transposition_table;
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pub const MAX_DEPTH: u8 = 4;
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pub const MAX_DEPTH: u8 = 7;
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pub const QUIESCENCE_DEPTH: u8 = 3;
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pub const MOVE_TIME: u128 = 1000;
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pub const REMAINING_TIME_DEFAULT: u128 = 100000; // in ms
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pub const HARD_LIMIT_DIVISION: u128 = 10;
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pub const SOFT_LIMIT_DIVISION: u128 = 2;
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pub const SOFT_EVAL_THRESHOLD: i32 = 500;
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pub const MAX_TT_SIZE: u64 = 1000000;
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