Remove tt cutoffs, fix capture move sorting, refactor
This commit is contained in:
@@ -1,5 +1,3 @@
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use std::time::Instant;
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use crate::{
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board::game::Game,
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evaluation::{MAX_SCORE, MIN_SCORE},
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@@ -7,8 +5,9 @@ use crate::{
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};
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use super::{
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negamax, time::TimeInfo, transposition_table::TranspositionTable, HARD_LIMIT_DIVISION,
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SOFT_EVAL_THRESHOLD, SOFT_LIMIT_DIVISION,
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negamax,
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time::{time_limit_reached, TimeInfo},
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transposition_table::TranspositionTable,
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};
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pub fn iterative_deepening(
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@@ -48,18 +47,6 @@ pub fn iterative_deepening(
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Ok(best_move)
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}
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fn time_limit_reached(time: &Instant, remaining_time: u128, eval: i32) -> bool {
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hard_limit(time, remaining_time) || soft_limit(time, remaining_time, eval)
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}
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pub fn hard_limit(time_now: &Instant, remaining_time: u128) -> bool {
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time_now.elapsed().as_millis() >= remaining_time / HARD_LIMIT_DIVISION
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}
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pub fn soft_limit(time: &Instant, remaining_time: u128, eval: i32) -> bool {
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time.elapsed().as_millis() >= remaining_time / SOFT_LIMIT_DIVISION && eval > SOFT_EVAL_THRESHOLD
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}
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#[cfg(test)]
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mod tests {
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use crate::{
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@@ -10,10 +10,10 @@ pub mod transposition_table;
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pub const MAX_DEPTH: u8 = 7;
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pub const REMAINING_TIME_DEFAULT: u128 = 100000; // in ms
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pub const HARD_LIMIT_DIVISION: u128 = 10;
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pub const SOFT_LIMIT_DIVISION: u128 = 20;
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pub const HARD_LIMIT_DIVISION: u128 = 10; // % of the remaining time
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pub const SOFT_LIMIT_DIVISION: u128 = HARD_LIMIT_DIVISION / 2;
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pub const SOFT_EVAL_THRESHOLD: i32 = 500;
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pub const MAX_TT_SIZE: u64 = 2000000;
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pub const MAX_TT_SIZE: u64 = 1000000;
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pub struct SearchResult {
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pub best_move: Option<Move>,
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@@ -2,10 +2,23 @@ use crate::{
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board::mailbox::Mailbox, evaluation::evaluation::material_score, movegen::r#move::Move,
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};
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pub const fn mvv_lva(mailbox: &Mailbox, mv: Move) -> i32 {
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pub fn sort_moves(mut moves: Vec<Move>, mailbox: &Mailbox, tt_move: Option<Move>) -> Vec<Move> {
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if let Some(tt_move) = tt_move {
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if let Some(tt_move_index) = moves.iter().position(|&mv| mv == tt_move) {
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moves.remove(tt_move_index);
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moves.insert(0, tt_move);
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return moves;
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}
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}
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moves.sort_unstable_by_key(|mv| std::cmp::Reverse(mvv_lva(mailbox, *mv)));
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moves
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}
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const fn mvv_lva(mailbox: &Mailbox, mv: Move) -> i32 {
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match (mailbox.piece_at(mv.src), mailbox.piece_at(mv.dst)) {
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(Some(aggressor), Some(victim)) => material_score(victim) - material_score(aggressor),
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_ => 0,
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_ => -1000,
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}
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}
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@@ -6,10 +6,9 @@ use crate::{
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};
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use super::{
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iterative_deepening::hard_limit,
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move_ordering::mvv_lva,
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move_ordering,
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quiescence::quiescence,
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time::TimeInfo,
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time::{hard_limit, TimeInfo},
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transposition_table::{Bound, TTEntry, TranspositionTable},
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SearchResult,
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};
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@@ -32,33 +31,18 @@ pub fn negamax(
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return Ok(SearchResult::new(None, q_score));
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}
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let mut tt_move = None;
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if let Some(entry) = tt.lookup(game.hash) {
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if entry.depth >= depth
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&& (matches!(entry.bound, Bound::Exact)
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|| (matches!(entry.bound, Bound::Lower) && entry.score >= beta)
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|| (matches!(entry.bound, Bound::Upper) && entry.score <= alpha))
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{
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return Ok(SearchResult::new(entry.mv, entry.score));
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}
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tt_move = entry.mv;
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}
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let color = game.current_player();
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let (mut best_move, mut best_score, mate_score) = (None, MIN_SCORE, -MATE_SCORE + plies as i32);
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let mut best_move = None;
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let mut best_score = MIN_SCORE;
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let mate_score = -MATE_SCORE + plies as i32;
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let mut legal_moves = 0;
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let mut pseudo_legal_moves = game.board.pseudo_moves_all();
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pseudo_legal_moves.sort_unstable_by_key(|mv| mvv_lva(&game.mailbox, *mv));
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let mut bound = Bound::Alpha;
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let all_moves = game.board.pseudo_moves_all();
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if let Some(tt_move) = tt_move {
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if let Some(tt_move_index) = pseudo_legal_moves.iter().position(|&mv| mv == tt_move) {
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pseudo_legal_moves.remove(tt_move_index);
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pseudo_legal_moves.insert(0, tt_move);
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}
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}
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let tt_move = tt.lookup(game.hash).and_then(|entry| entry.mv);
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let moves = move_ordering::sort_moves(all_moves, &game.mailbox, tt_move);
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for mv in pseudo_legal_moves {
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for mv in moves {
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game.make_move(&mv);
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if game.board.king_under_check(color) {
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@@ -67,62 +51,35 @@ pub fn negamax(
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}
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legal_moves += 1;
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let move_score =
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-negamax(game, -beta, -alpha, depth - 1, plies + 1, time_info, tt)?.best_score;
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let score = -negamax(game, -beta, -alpha, depth - 1, plies + 1, time_info, tt)?.best_score;
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game.unmake_move();
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if move_score > best_score {
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best_score = move_score;
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if score > best_score {
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best_score = score;
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best_move = Some(mv);
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}
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if move_score >= beta {
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tt.insert(TTEntry::new(
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game.hash,
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depth,
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best_score,
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best_move,
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Bound::Lower,
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));
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return Ok(SearchResult::new(best_move, beta));
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if score >= beta {
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bound = Bound::Beta;
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best_score = beta;
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best_move = Some(mv);
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break;
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}
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alpha = alpha.max(move_score);
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if score > alpha {
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bound = Bound::Exact;
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alpha = score;
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}
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}
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if legal_moves == 0 {
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if game.board.king_under_check(color) {
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tt.insert(TTEntry::new(
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game.hash,
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depth,
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mate_score,
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best_move,
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Bound::Exact,
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));
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return Ok(SearchResult::new(None, mate_score));
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}
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tt.insert(TTEntry::new(game.hash, depth, 0, best_move, Bound::Exact));
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return Ok(SearchResult::new(None, 0));
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}
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if best_score < alpha {
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tt.insert(TTEntry::new(
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game.hash,
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depth,
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best_score,
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best_move,
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Bound::Upper,
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));
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} else {
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tt.insert(TTEntry::new(
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game.hash,
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depth,
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best_score,
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best_move,
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Bound::Exact,
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));
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}
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tt.insert(TTEntry::new(game.hash, depth, best_score, best_move, bound));
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Ok(SearchResult::new(best_move, best_score))
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}
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@@ -2,43 +2,47 @@ use anyhow::{bail, Result};
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use crate::{board::game::Game, evaluation::evaluation::evaluate_position};
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use super::{iterative_deepening::hard_limit, move_ordering::mvv_lva, time::TimeInfo};
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use super::{
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move_ordering,
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time::{hard_limit, TimeInfo},
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};
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pub fn quiescence(game: &mut Game, mut alpha: i32, beta: i32, time_info: &TimeInfo) -> Result<i32> {
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if hard_limit(&time_info.time, time_info.remaining_time_in_ms) {
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bail!("Time is up! In Quiescence");
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}
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let color = game.current_player();
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let stand_pat = evaluate_position(&game.board);
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if stand_pat >= beta {
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return Ok(beta);
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}
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if alpha < stand_pat {
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if stand_pat > alpha {
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alpha = stand_pat;
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}
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let mut captures: Vec<_> = game.board.pseudo_moves_all_captures();
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captures.sort_unstable_by_key(|mv| mvv_lva(&game.mailbox, *mv));
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let color = game.current_player();
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let all_moves = game.board.pseudo_moves_all_captures();
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let moves = move_ordering::sort_moves(all_moves, &game.mailbox, None);
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for mv in captures {
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for mv in moves {
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game.make_move(&mv);
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if game.board.king_under_check(color) {
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game.unmake_move();
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continue;
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}
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let move_score = -quiescence(game, -beta, -alpha, time_info)?;
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let score = -quiescence(game, -beta, -alpha, time_info)?;
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game.unmake_move();
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if move_score >= beta {
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if score >= beta {
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return Ok(beta);
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}
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if alpha > move_score {
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alpha = move_score
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if score > alpha {
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alpha = score
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}
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}
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@@ -1,5 +1,7 @@
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use std::time::Instant;
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use super::{HARD_LIMIT_DIVISION, SOFT_EVAL_THRESHOLD, SOFT_LIMIT_DIVISION};
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pub struct TimeInfo {
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pub time: Instant,
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pub remaining_time_in_ms: u128,
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@@ -13,3 +15,15 @@ impl TimeInfo {
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}
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}
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}
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pub fn time_limit_reached(time: &Instant, remaining_time: u128, eval: i32) -> bool {
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hard_limit(time, remaining_time) || soft_limit(time, remaining_time, eval)
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}
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pub fn hard_limit(time_now: &Instant, remaining_time: u128) -> bool {
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time_now.elapsed().as_millis() >= remaining_time / HARD_LIMIT_DIVISION
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}
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pub fn soft_limit(time: &Instant, remaining_time: u128, eval: i32) -> bool {
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time.elapsed().as_millis() >= remaining_time / SOFT_LIMIT_DIVISION && eval > SOFT_EVAL_THRESHOLD
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}
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@@ -65,8 +65,8 @@ impl TTEntry {
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#[derive(Clone)]
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pub enum Bound {
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Exact,
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Lower,
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Upper,
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Alpha,
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Beta,
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}
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#[cfg(test)]
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