Remove tt cutoffs, fix capture move sorting, refactor

This commit is contained in:
stefiosif
2024-11-30 00:04:53 +02:00
parent f5b7056347
commit 316f40e6e5
7 changed files with 74 additions and 99 deletions

View File

@@ -1,5 +1,3 @@
use std::time::Instant;
use crate::{
board::game::Game,
evaluation::{MAX_SCORE, MIN_SCORE},
@@ -7,8 +5,9 @@ use crate::{
};
use super::{
negamax, time::TimeInfo, transposition_table::TranspositionTable, HARD_LIMIT_DIVISION,
SOFT_EVAL_THRESHOLD, SOFT_LIMIT_DIVISION,
negamax,
time::{time_limit_reached, TimeInfo},
transposition_table::TranspositionTable,
};
pub fn iterative_deepening(
@@ -48,18 +47,6 @@ pub fn iterative_deepening(
Ok(best_move)
}
fn time_limit_reached(time: &Instant, remaining_time: u128, eval: i32) -> bool {
hard_limit(time, remaining_time) || soft_limit(time, remaining_time, eval)
}
pub fn hard_limit(time_now: &Instant, remaining_time: u128) -> bool {
time_now.elapsed().as_millis() >= remaining_time / HARD_LIMIT_DIVISION
}
pub fn soft_limit(time: &Instant, remaining_time: u128, eval: i32) -> bool {
time.elapsed().as_millis() >= remaining_time / SOFT_LIMIT_DIVISION && eval > SOFT_EVAL_THRESHOLD
}
#[cfg(test)]
mod tests {
use crate::{

View File

@@ -10,10 +10,10 @@ pub mod transposition_table;
pub const MAX_DEPTH: u8 = 7;
pub const REMAINING_TIME_DEFAULT: u128 = 100000; // in ms
pub const HARD_LIMIT_DIVISION: u128 = 10;
pub const SOFT_LIMIT_DIVISION: u128 = 20;
pub const HARD_LIMIT_DIVISION: u128 = 10; // % of the remaining time
pub const SOFT_LIMIT_DIVISION: u128 = HARD_LIMIT_DIVISION / 2;
pub const SOFT_EVAL_THRESHOLD: i32 = 500;
pub const MAX_TT_SIZE: u64 = 2000000;
pub const MAX_TT_SIZE: u64 = 1000000;
pub struct SearchResult {
pub best_move: Option<Move>,

View File

@@ -2,10 +2,23 @@ use crate::{
board::mailbox::Mailbox, evaluation::evaluation::material_score, movegen::r#move::Move,
};
pub const fn mvv_lva(mailbox: &Mailbox, mv: Move) -> i32 {
pub fn sort_moves(mut moves: Vec<Move>, mailbox: &Mailbox, tt_move: Option<Move>) -> Vec<Move> {
if let Some(tt_move) = tt_move {
if let Some(tt_move_index) = moves.iter().position(|&mv| mv == tt_move) {
moves.remove(tt_move_index);
moves.insert(0, tt_move);
return moves;
}
}
moves.sort_unstable_by_key(|mv| std::cmp::Reverse(mvv_lva(mailbox, *mv)));
moves
}
const fn mvv_lva(mailbox: &Mailbox, mv: Move) -> i32 {
match (mailbox.piece_at(mv.src), mailbox.piece_at(mv.dst)) {
(Some(aggressor), Some(victim)) => material_score(victim) - material_score(aggressor),
_ => 0,
_ => -1000,
}
}

View File

@@ -6,10 +6,9 @@ use crate::{
};
use super::{
iterative_deepening::hard_limit,
move_ordering::mvv_lva,
move_ordering,
quiescence::quiescence,
time::TimeInfo,
time::{hard_limit, TimeInfo},
transposition_table::{Bound, TTEntry, TranspositionTable},
SearchResult,
};
@@ -32,33 +31,18 @@ pub fn negamax(
return Ok(SearchResult::new(None, q_score));
}
let mut tt_move = None;
if let Some(entry) = tt.lookup(game.hash) {
if entry.depth >= depth
&& (matches!(entry.bound, Bound::Exact)
|| (matches!(entry.bound, Bound::Lower) && entry.score >= beta)
|| (matches!(entry.bound, Bound::Upper) && entry.score <= alpha))
{
return Ok(SearchResult::new(entry.mv, entry.score));
}
tt_move = entry.mv;
}
let color = game.current_player();
let (mut best_move, mut best_score, mate_score) = (None, MIN_SCORE, -MATE_SCORE + plies as i32);
let mut best_move = None;
let mut best_score = MIN_SCORE;
let mate_score = -MATE_SCORE + plies as i32;
let mut legal_moves = 0;
let mut pseudo_legal_moves = game.board.pseudo_moves_all();
pseudo_legal_moves.sort_unstable_by_key(|mv| mvv_lva(&game.mailbox, *mv));
let mut bound = Bound::Alpha;
let all_moves = game.board.pseudo_moves_all();
if let Some(tt_move) = tt_move {
if let Some(tt_move_index) = pseudo_legal_moves.iter().position(|&mv| mv == tt_move) {
pseudo_legal_moves.remove(tt_move_index);
pseudo_legal_moves.insert(0, tt_move);
}
}
let tt_move = tt.lookup(game.hash).and_then(|entry| entry.mv);
let moves = move_ordering::sort_moves(all_moves, &game.mailbox, tt_move);
for mv in pseudo_legal_moves {
for mv in moves {
game.make_move(&mv);
if game.board.king_under_check(color) {
@@ -67,62 +51,35 @@ pub fn negamax(
}
legal_moves += 1;
let move_score =
-negamax(game, -beta, -alpha, depth - 1, plies + 1, time_info, tt)?.best_score;
let score = -negamax(game, -beta, -alpha, depth - 1, plies + 1, time_info, tt)?.best_score;
game.unmake_move();
if move_score > best_score {
best_score = move_score;
if score > best_score {
best_score = score;
best_move = Some(mv);
}
if move_score >= beta {
tt.insert(TTEntry::new(
game.hash,
depth,
best_score,
best_move,
Bound::Lower,
));
return Ok(SearchResult::new(best_move, beta));
if score >= beta {
bound = Bound::Beta;
best_score = beta;
best_move = Some(mv);
break;
}
alpha = alpha.max(move_score);
if score > alpha {
bound = Bound::Exact;
alpha = score;
}
}
if legal_moves == 0 {
if game.board.king_under_check(color) {
tt.insert(TTEntry::new(
game.hash,
depth,
mate_score,
best_move,
Bound::Exact,
));
return Ok(SearchResult::new(None, mate_score));
}
tt.insert(TTEntry::new(game.hash, depth, 0, best_move, Bound::Exact));
return Ok(SearchResult::new(None, 0));
}
if best_score < alpha {
tt.insert(TTEntry::new(
game.hash,
depth,
best_score,
best_move,
Bound::Upper,
));
} else {
tt.insert(TTEntry::new(
game.hash,
depth,
best_score,
best_move,
Bound::Exact,
));
}
tt.insert(TTEntry::new(game.hash, depth, best_score, best_move, bound));
Ok(SearchResult::new(best_move, best_score))
}

View File

@@ -2,43 +2,47 @@ use anyhow::{bail, Result};
use crate::{board::game::Game, evaluation::evaluation::evaluate_position};
use super::{iterative_deepening::hard_limit, move_ordering::mvv_lva, time::TimeInfo};
use super::{
move_ordering,
time::{hard_limit, TimeInfo},
};
pub fn quiescence(game: &mut Game, mut alpha: i32, beta: i32, time_info: &TimeInfo) -> Result<i32> {
if hard_limit(&time_info.time, time_info.remaining_time_in_ms) {
bail!("Time is up! In Quiescence");
}
let color = game.current_player();
let stand_pat = evaluate_position(&game.board);
if stand_pat >= beta {
return Ok(beta);
}
if alpha < stand_pat {
if stand_pat > alpha {
alpha = stand_pat;
}
let mut captures: Vec<_> = game.board.pseudo_moves_all_captures();
captures.sort_unstable_by_key(|mv| mvv_lva(&game.mailbox, *mv));
let color = game.current_player();
let all_moves = game.board.pseudo_moves_all_captures();
let moves = move_ordering::sort_moves(all_moves, &game.mailbox, None);
for mv in captures {
for mv in moves {
game.make_move(&mv);
if game.board.king_under_check(color) {
game.unmake_move();
continue;
}
let move_score = -quiescence(game, -beta, -alpha, time_info)?;
let score = -quiescence(game, -beta, -alpha, time_info)?;
game.unmake_move();
if move_score >= beta {
if score >= beta {
return Ok(beta);
}
if alpha > move_score {
alpha = move_score
if score > alpha {
alpha = score
}
}

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@@ -1,5 +1,7 @@
use std::time::Instant;
use super::{HARD_LIMIT_DIVISION, SOFT_EVAL_THRESHOLD, SOFT_LIMIT_DIVISION};
pub struct TimeInfo {
pub time: Instant,
pub remaining_time_in_ms: u128,
@@ -13,3 +15,15 @@ impl TimeInfo {
}
}
}
pub fn time_limit_reached(time: &Instant, remaining_time: u128, eval: i32) -> bool {
hard_limit(time, remaining_time) || soft_limit(time, remaining_time, eval)
}
pub fn hard_limit(time_now: &Instant, remaining_time: u128) -> bool {
time_now.elapsed().as_millis() >= remaining_time / HARD_LIMIT_DIVISION
}
pub fn soft_limit(time: &Instant, remaining_time: u128, eval: i32) -> bool {
time.elapsed().as_millis() >= remaining_time / SOFT_LIMIT_DIVISION && eval > SOFT_EVAL_THRESHOLD
}

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@@ -65,8 +65,8 @@ impl TTEntry {
#[derive(Clone)]
pub enum Bound {
Exact,
Lower,
Upper,
Alpha,
Beta,
}
#[cfg(test)]