Refactor based on clippy, move tt to search module and call iterative deepening from uci_go
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109
src/search/transposition_table.rs
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109
src/search/transposition_table.rs
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@@ -0,0 +1,109 @@
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use crate::{board::zobrist::ZobristHash, movegen::r#move::Move};
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pub struct TranspositionTable {
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positions: Vec<Option<TTEntry>>,
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size: u64,
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}
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impl TranspositionTable {
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pub fn new(size: u64) -> Self {
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Self {
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positions: vec![None; size as usize],
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size,
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}
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}
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pub fn lookup(&self, zobrist_hash: ZobristHash) -> Option<&TTEntry> {
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let entry = self
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.positions
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.get((zobrist_hash.hash % self.size) as usize)
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.and_then(|entry| entry.as_ref());
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entry
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}
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pub fn insert(&mut self, tt_entry: TTEntry) {
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let index = (tt_entry.hash.hash % self.size) as usize;
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if let Some(stored) = &self.positions[index] {
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if tt_entry.depth > stored.depth || matches!(tt_entry.bound, Bound::Exact) {
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self.positions[index] = Some(tt_entry);
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}
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} else {
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self.positions[index] = Some(tt_entry);
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}
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}
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}
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#[derive(Clone)]
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pub struct TTEntry {
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pub hash: ZobristHash,
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pub depth: u8,
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pub score: i32,
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pub mv: Option<Move>,
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pub bound: Bound,
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}
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impl TTEntry {
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pub const fn new(
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hash: ZobristHash,
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depth: u8,
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score: i32,
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mv: Option<Move>,
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bound: Bound,
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) -> Self {
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Self {
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hash,
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depth,
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score,
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mv,
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bound,
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}
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}
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}
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#[derive(Clone)]
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pub enum Bound {
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Exact,
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Lower,
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Upper,
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}
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#[cfg(test)]
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mod tests {
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use crate::{
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board::fen::from_fen,
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evaluation::{MAX_SCORE, MIN_SCORE},
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movegen::attack_generator::init_attacks,
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search::{self, transposition_table::TranspositionTable, MAX_TT_SIZE},
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};
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const FEN: &str = "1r2k2r/2P1pq1p/2npb3/1p3ppP/p3P3/P2B1Q2/1P1PNPP1/R3K2R w KQk g6 0 1";
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const FEN_WILL_BE: &str = "1r2k2r/2P1pq1p/2npb3/1B3ppP/p3P3/P4Q2/1P1PNPP1/R3K2R b KQk - 0 1";
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const FEN_WONT_BE: &str = "1Q2k2r/2P1pq1p/2npb3/1p3ppP/p3P3/P2B4/1P1PNPP1/R3K2R b KQk - 0 1";
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#[test]
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fn test_transposition_table() -> Result<(), String> {
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init_attacks();
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let mut game = from_fen(FEN)?;
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let mut tt = TranspositionTable::new(MAX_TT_SIZE);
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let time_now = std::time::Instant::now();
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// fill Transposition Table
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search::negamax::negamax(&mut game, MIN_SCORE, MAX_SCORE, 4, 0, &mut tt);
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dbg!(time_now.elapsed());
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let will_be_hash = from_fen(FEN_WILL_BE)?.hash;
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let tt_entry = tt.lookup(will_be_hash);
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assert!(tt_entry.is_some());
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// needs a bigger tt size because it could be a collision entry
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let wont_be_hash = from_fen(FEN_WONT_BE)?.hash;
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let tt_entry = tt.lookup(wont_be_hash);
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assert!(tt_entry.is_none());
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Ok(())
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}
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}
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