58 lines
938 B
C++
58 lines
938 B
C++
#ifndef GRAPH_H_
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#define GRAPH_H_
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#include <map>
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#include <set>
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#include <utility>
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#include <vector>
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#include <iostream>
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namespace graph {
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template<typename T>
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class Graph {
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public:
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Graph() = default;
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// Add vertex v
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void insert(const T& v);
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// Add edge between v and u
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void insert(const T& v, const T& u);
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// Delete vertex v
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void erase(T& v);
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// Delete edge between v and u
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void erase(T& v, T& u);
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// Adjacency matrix representation
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std::set<T> vertices;
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std::map<T, std::vector<T>> adjMatrix;
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};
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template<typename T>
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inline void Graph<T>::insert(const T& v) {
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vertices.insert(v);
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}
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template<typename T>
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inline void Graph<T>::insert(const T& v, const T& u) {
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vertices.insert(v);
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vertices.insert(u);
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adjMatrix[v].push_back(u);
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}
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template<typename T>
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inline void Graph<T>::erase(T& v) {
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//
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}
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template<typename T>
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inline void Graph<T>::erase(T& v, T& u) {
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//
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}
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} // namespace graph
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#endif |