Refactor: Change reachability interfaces to handle multiple removals/insertions

This commit is contained in:
stefiosif
2022-10-15 10:40:08 +03:00
parent 04ab33888e
commit e7fd88f82c
8 changed files with 41 additions and 37 deletions

View File

@@ -23,12 +23,15 @@ public:
// in O(n) using the stored decremental maintenance data structure for DAGs
bool query(const T& u, const T& v) override;
// Delete collection of edges
void remove(const std::vector<std::pair<T, T>>& edges) override;
// Delete edge e(u, v) from all reachability trees and update each one of
// them using the decremental reachability algorithm for DAGs
void remove(const T& u, const T& v) override;
void remove(const T& u, const T& v);
// Insert edge e(u, v) by reconstructing all reachability trees
void insert(const T& u, const T& v) override;
void insert(const T& c, const std::vector<T>& vertices) override;
private:
// Connect each reachabiliy tree with decremental maintenance data structure
std::unordered_map<T, Italiano<T>> In;
@@ -53,6 +56,12 @@ bool King<T>::query(const T& u, const T& v) {
});
}
template<typename T>
void King<T>::remove(const std::vector<std::pair<T, T>>& edges) {
for (const auto& [u, v] : edges)
remove(u, v);
}
template<typename T>
void King<T>::remove(const T& u, const T& v) {
this->G.remove(u, v);
@@ -63,8 +72,9 @@ void King<T>::remove(const T& u, const T& v) {
}
template<typename T>
void King<T>::insert(const T& u, const T& v) {
this->G.insert(u, v);
void King<T>::insert(const T& c, const std::vector<T>& vertices) {
for (const auto& v : vertices)
this->G.insert(c, v);
init();
}