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@@ -6,8 +6,7 @@
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namespace algo {
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template<typename T>
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class King : public DynamicReachability<T> {
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template <typename T> class King : public DynamicReachability<T> {
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public:
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King() = default;
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@@ -19,26 +18,26 @@ public:
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// Execute reachability query q(u, v) from vertex u to vertex v
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// in O(n) using the stored decremental maintenance data structure for DAGs
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bool query(const T& u, const T& v) override;
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bool query(const T &u, const T &v) override;
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// Delete collection of edges
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void remove(const std::vector<std::pair<T, T>>& edges) override;
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void remove(const std::vector<std::pair<T, T>> &edges) override;
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// Delete edge e(u, v) from all reachability trees and update each one of
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// them using the decremental reachability algorithm for DAGs
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void remove(const T& u, const T& v);
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void remove(const T &u, const T &v);
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// Insert edge e(u, v) by reconstructing all reachability trees
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void insert(const T& c, const std::vector<T>& vertices) override;
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void insert(const T &c, const std::vector<T> &vertices) override;
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private:
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// Connect each reachabiliy tree with decremental maintenance data structure
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std::unordered_map<T, Italiano<T>> In;
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std::unordered_map<T, Italiano<T>> Out;
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};
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template<typename T>
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void King<T>::init() {
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for (const auto& u : this->G.vertices()) {
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template <typename T> void King<T>::init() {
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for (const auto &u : this->G.vertices()) {
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In[u] = Italiano<T>(BreadthFirstTree<T>(this->G.reverse(), u));
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In[u].init();
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Out[u] = Italiano<T>(BreadthFirstTree<T>(this->G, u));
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@@ -46,32 +45,29 @@ void King<T>::init() {
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}
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}
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template<typename T>
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bool King<T>::query(const T& u, const T& v) {
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return std::ranges::any_of(this->G.vertices().begin(), this->G.vertices().end(),
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[&](const T& w) {
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return In[w].query(w, u) && Out[w].query(w, v);
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});
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template <typename T> bool King<T>::query(const T &u, const T &v) {
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return std::any_of(
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this->G.vertices().begin(), this->G.vertices().end(),
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[&](const T &w) { return In[w].query(w, u) && Out[w].query(w, v); });
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}
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template<typename T>
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void King<T>::remove(const std::vector<std::pair<T, T>>& edges) {
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for (const auto& [u, v] : edges)
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template <typename T>
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void King<T>::remove(const std::vector<std::pair<T, T>> &edges) {
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for (const auto &[u, v] : edges)
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remove(u, v);
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}
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template<typename T>
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void King<T>::remove(const T& u, const T& v) {
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template <typename T> void King<T>::remove(const T &u, const T &v) {
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this->G.remove(u, v);
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for (const auto& w : this->G.vertices()) {
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for (const auto &w : this->G.vertices()) {
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In[w].remove(v, u);
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Out[w].remove(u, v);
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}
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}
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template<typename T>
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void King<T>::insert(const T& c, const std::vector<T>& vertices) {
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for (const auto& v : vertices) {
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template <typename T>
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void King<T>::insert(const T &c, const std::vector<T> &vertices) {
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for (const auto &v : vertices) {
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this->G.insert(c, v);
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}
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In[c] = Italiano<T>(BreadthFirstTree<T>(this->G.reverse(), c));
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